- Nov 12, 2007
- 1,128
- 746
Penalty for death was IMO way too bad in Vanguard. Horrible hits to gear and loss of xp, as well as buggy engine lead to many many unsuccesful corpse retrieval runs. Was really depressing and detracted from the game.
Still, no penalty at all??
To be honest, I'm still interested in some form of penalty, but nothing permanent. Temporary stat reduction, equipment/durability loss (assuming a system where it doesn't take ten hours to get/recover a piece of equipment), even theft of items from pvp could work. Any penalty though should not be so severe that if your connection glitches, the game server crashes, your operating system throws you a critical error at the wrong time, or any number of other accidents occur that are beyond your control, you haven't just lost a week's worth of playtime.
The reason I think there should be a penalty is because WoW had no real penalty for dying, and it made death so meaningless, especially in pvp, that spontaneous combat lost a lot of its thrill. Even a small penalty would mean combat equals risk.