i wasn nearly forced to get back to work on cp_heaven
i hate you all who did it

anyway, thx CPC, cC and TF2M communities for the testings, and speciel thanks to cC Captain Angry, CPC Uriak and Flubber and TF2M ABS for loads of feedback and gameplay demos.
Overall,i can say that im more or less happy how it plays after the changes ive implemented in _b1 version. But it can be imporved further. So here is what im planning to do:
- Make pointA more defendable with SGs and easier to reach for red team
- Make A<->B passage clearer and more obvious
- Further improve perfomance
- Further improve detailing on B/C->D bridges and on D
- Adjust the spawntimes for red team to balance the gameplay around B and C
If you got any suggestions,or want to point me at smth ive missed,go ahead