Now down to serious business. The following patches are too small and should be larger to indicate the medium health and ammo:
The dirt road ends, and doesn't exist at all on RED's side:
There's a large seam in this picture between the waist high walls and the displacements:
Extend the skybox in these shots:
Floor texture turns into wall texture:
Place your respawn room visualizers inside the doors:
Neither of the respawns have cabinets either.
I also tested it with bots (fresh NAV, so their decisions were pretty basic.) It seems that placing sentry guns inside the middle building is pretty devastating on the point, that the silo walkways were left unused (perhaps increasing the health to a medium would help,) it's very easy to spawn camp, and snipers use each other as human shields:
Otherwise,
MAP IS UNICORN.