supersandvich

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
Bettin' there's numerous sandviches laid about as easter eggs.
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
supertoaster.jpg


Now down to serious business. The following patches are too small and should be larger to indicate the medium health and ammo:
80f200kothsupersandvicha.jpg

8a0400kothsupersandvicha.jpg

3cc000kothsupersandvicha.jpg

a43e00kothsupersandvicha.jpg


The dirt road ends, and doesn't exist at all on RED's side:
b0b600kothsupersandvicha.jpg


There's a large seam in this picture between the waist high walls and the displacements:
84c600kothsupersandvicha.jpg


Extend the skybox in these shots:
37c00kothsupersandvicha.jpg

355400kothsupersandvicha.jpg

b42200kothsupersandvicha.jpg


Floor texture turns into wall texture:
ad3600kothsupersandvicha.jpg


Place your respawn room visualizers inside the doors:
6eec00kothsupersandvicha.jpg


Neither of the respawns have cabinets either.

I also tested it with bots (fresh NAV, so their decisions were pretty basic.) It seems that placing sentry guns inside the middle building is pretty devastating on the point, that the silo walkways were left unused (perhaps increasing the health to a medium would help,) it's very easy to spawn camp, and snipers use each other as human shields:
d66a00kothsupersandvicha.jpg


Otherwise, MAP IS UNICORN.
 
Last edited:

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
super.PNG
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
In reality, Seba, that middle building breaks sightlines pretty well. From their level, you need to jump to shoot over it, preventing snipers from taking potshots across the map.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Oh, that's good. Nvm then.
 

Radaka

L420: High Member
May 24, 2009
491
244
Played this with bots, was very fun. It's no biggie, but I think that the quickest path should also be the most dangerous. Currently the most dangerous path is pointless to use because it's so far out of the way.