Discussion in 'Map Factory' started by owly-oop, Jan 9, 2010.
mah map :O
some people saw me livestreaming this map. gonna try to submit it to gameday
Bettin' there's numerous sandviches laid about as easter eggs.
What happed to copperhead? :C
Yeah, I loved that map!
And this is also looking pretty good, the control point area looks a little open though?
Now down to serious business. The following patches are too small and should be larger to indicate the medium health and ammo:
The dirt road ends, and doesn't exist at all on RED's side:
There's a large seam in this picture between the waist high walls and the displacements:
Extend the skybox in these shots:
Floor texture turns into wall texture:
Place your respawn room visualizers inside the doors:
Neither of the respawns have cabinets either.
I also tested it with bots (fresh NAV, so their decisions were pretty basic.) It seems that placing sentry guns inside the middle building is pretty devastating on the point, that the silo walkways were left unused (perhaps increasing the health to a medium would help,) it's very easy to spawn camp, and snipers use each other as human shields:
Otherwise, MAP IS UNICORN.
In reality, Seba, that middle building breaks sightlines pretty well. From their level, you need to jump to shoot over it, preventing snipers from taking potshots across the map.
Oh, that's good. Nvm then.
a1fix out already, lol
added supply cabinets, and changed the area with the full hp kit
gonna wait until a gameday before i get a new version
Played this with bots, was very fun. It's no biggie, but I think that the quickest path should also be the most dangerous. Currently the most dangerous path is pointless to use because it's so far out of the way.
And that path would be...?
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