Premuda

CTF Premuda B1B

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
hmmmm, the thing that strikes me is, that while it is an awesome explosion, the bomb comes in from the front, hits the front yet everything explodes towards it.
 

Phobos

L3: Member
Feb 22, 2009
130
50
Beautiful explosion, but the bomb looks like it was thrown by a catapult. Can't it drop down almost straight like being dropped by an airplane?

By the way, I just can't stop watching the video over and over. This tune is hypnotic. What's the name of the song and who performs it?
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
hmmmm, the thing that strikes me is, that while it is an awesome explosion, the bomb comes in from the front, hits the front yet everything explodes towards it.

Not necessarily, the path_track leads the explosive straight into the heart of the antenna--such an impact would have a radial effect (granted I'm no demolitions expert).

But eerie is right, what good would all the fragments be if they weren't seen?
 

Westerhound

L5: Dapper Member
Feb 5, 2009
248
104
Considering I get major fps issues from the explosion on stage 2 of Panic, this will crash my TF2. Dammit Rexy, you've created a too fancy explosion!
 

Fearlezz

L10: Glamorous Member
May 4, 2008
787
476
Looks great. A bit weird that it break into pieces just like that, makes it look unrealistic. But nothing that can be fixed.
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
Heh. The debris reminds me of the sort of low-res sprites they used for collisions with objects in PS1 games. :D
 
Aug 19, 2008
1,011
1,158
65 unpacked or bz2´d?
i plan on going under ~100 with premuda, cashworks is 94mb

people leaving servers on too big downloads is true, that´s why i´m trying to get the maps name out there, like cashworks, where people knew what they are getting for a slightly longer download-time and stick with the server.
 

littleedge

L1111: Clipping Guru
aa
Mar 2, 2009
986
605
http://dl.dropbox.com/u/1490725/ctf_premuda_b1a0000.jpg
Outside BLU spawn of a round (forget which), these ramps are nearly smooth, but if you go in the center, at the very top, you get stuck for a split second. It feels weird and made me jump down and go up the hill again, and I noticed it each and every time I went up there.

http://dl.dropbox.com/u/1490725/ctf_premuda_b1a0001.jpg
I feel like I have two choices: Go out the door, or go upstairs.
http://dl.dropbox.com/u/1490725/ctf_premuda_b1a0002.jpg
I choose the stairs, and am disappointed by the stop sign. Maybe do what haarp does in RED spawn on stage 2, where there's a sign in your way of the other door that you can't go through. Put something at the bottom of the stairs to show me that I waste my time by going up there.

http://dl.dropbox.com/u/1490725/ctf_premuda_b1a0003.jpg
I...uhh...forget where this is, but you've got two clipping brushes there. Don't hurt yourself over fixing it if you can't find it.
 

pitto

L3: Member
Feb 17, 2009
109
73
I really like this map, unfortunately I haven't played it since an early alpha, but some things I found when going through it:

http://farm3.static.flickr.com/2436/4096423257_b220877083_b.jpg
Small gap (this is in the corridors between 1-1 and 1-2, opposite the basketball ring)

http://farm3.static.flickr.com/2679/4097182038_2defe36cc9_b.jpg
Misaligned texture on that wall

http://farm3.static.flickr.com/2539/4096422913_9c47fafa85_b.jpg
The wall up there near the pipes looks too dark, possibly the pipes casting weird shadows.

http://farm3.static.flickr.com/2570/4097181652_9e4a65abed_b.jpg
The rock in the sky box is off the ground slightly

http://farm3.static.flickr.com/2634/4097181466_e4d954c620_b.jpg
The metal panel needs an info_target for its lighting
 
Last edited:

MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
was collecting map overlays for another unspecified reason and I saw this:
ctf_premuda_b1a0000.jpg


Wouldn't all of the roughly defined area outside the playable area be more efficient placed in a 3d skybox?