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whats new?
  • shifted jump pad to highground to the side to protect from sightlines
  • added some pipes and a block in that area to break it up a little
  • added a wall to cover the door to highground
  • turned one of the full healhkits on each teams side into a medium and the medium ammo next to it into a full
  • minor changes
thanks to all the playtesters!
Whats new?
  • redesigned most of the map
  • integrated yrrzys jumppads
thanks to all the playtesters!