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what's new?
turned the room on the other side of bridge into a roof
added a window under bridge
minor detailing
uhh other stuff i dont remember
thanks to all the playtesters!
whats new?
added a small platform next to the shed on catwalk to allow less mobile classes like heavy to jump on the point platform from catwalk
made and added a custom ground texture without the ugly bumpmaps
minor visual adjustments
added a beam on top of the sightline fences on point to visualize where they end better
minor changes
for real this time, i dont think ill go higher than a10, but i will absolutely eat my words
thanks to all the playtesters!
whats new?
removed perch spot over shutter
improved skybox detailing
improved lighting on silos
minor detailing
optimization improvements
if everything goes well, i might move into beta after this version
thanks to all the playtesters!
whats new?
detailed mid a little bit
adjusted pickups at mid
lighting improvements
i might move into beta after this or the next couple versions.
thanks to all the playtesters!
whats new?
raised fences on point a little
added a small crevice in the connector
added a small platform to allow players to jump to mid from catwalk
changed medium ammopack under mid to be a small healhkit
changed small healthkit behind shack to be a medium ammopack
minor visual adjustments
minor changes
thanks to all the playtesters!
whats new?
added extra cover to point (this cover also blocks the sightline from shutter to catwalk
added some lights to draw attention to certain areas
minor changes
thanks to all the playtesters!
whats new?
added some barriers on the point
i dont remember any other changes i made because i made this version and then forgot to upload it lol
thanks to all the playtesters!
what was fixed?
fixed func_respawnroom not fully covering red spawn
what's new?
reduced respawn time for attackers from 4 to 2
made jump to roof from shutter easier. it was there before just more precise
removed pixel walk above shutter
added some crates and barrels to the side areas as cover and to break up the area a bit
added wooden boards under some packs to make them more noticeable
clipped side wooden support wall thingy
redesigned spawn
added more snow in the form of snowfall and oob snow
changed skybox and lighting
minor changes
thanks to all the playtesters!
whats new?
made trims on the slide non solid and slightly thinner
added a small clip ramp on the bottom of the slide to hopefully prevent getting stuck on teleporters
raised displacement on the side area so you dont get stuck on the wooden barrier
replaced prop jump with some stairs and a platform at mid
made windows non solid so you cant stand on them
clipping improvements
thanks to all the playtesters!