whats was fixed?
  • fixed super duper loud sound issue (hopefully)
what was fixed?
  • updated shooting particle
whats new?
  • super cool laser gun implemented!
  • detailing
  • i dont remember lol
  • minor changes
thanks to all the playtesters!
whats new?
  • detailing improvements
  • optimization improvements
  • fixed some perch spots
  • skybox improvements
  • minor changes
At this moment, the map is basically just waiting for custom assets to be finished before being released to the workshop, will be put through more testing to find exploits or fps issues. If you have the time pls check it out and try to break it! :>

thanks to all the playtesters!
whats new?
  • temporarily removed color correction
  • optimization improvements
  • detailing
  • minor changes
thanks to all the playtesters!
whats new?
  • name changed from zythegpit to method, this new name might still be subject to change.
  • first pass on detailing complete!
  • added color correction
  • many gameplay changes as a result of detailing
  • re-added shutter door on A
  • added small cubby in the connector at A
large parts of the artpass done by @Idolon
thanks to all the playtesters!
whats new?
  • the rocks are back on A
  • moved A point building to the left, more centeral in the area and blocks sight-lines
  • blocked sight-lines on A and B
  • added medium ammo pack on low-ground on B
  • minor changes
thanks to all the playtesters!
whats new?
  • A now has a building around it
  • redesigned A courtyard, again
  • shifted some cover around on A
  • increased size of a medium ammo pack to full on A
thanks to all the playtesters!
whats new?
  • A has been redesigned
  • B now has an additional door for blue spawn
  • i dont remember anything else
  • minor changes
thanks to all the playtesters!
whats new?
  • added room to back platform for blue on C
  • increased time needed to cap C from 7 to 10
  • added more cover around C for attackers
  • blocked some sightlines
  • minor chnages
thanks to all the playtesters!