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whats new?
redesigned C
- A is up next for a redesign, but for now itll do
removed shutter door from A
added cubemaps
minor changes
thanks to all the playtesters!
whats new
added ramps up to C for red
- if this change ends up working well, the tower will be redesigned to fit it
added fence on platform just outside of red spawn as cover
moved A to the side a little
added a small building to block visibility from the shutter to the point
restructured long ramp on A to make the geo more interesting
minor changes? idr lol
thanks to all the playtesters!
what was fixed?
fixed respawn times not being set correctly
- each point in the prefab removed 3 seconds off blus respawn timer but left reds the same, so blue was left with a respawn time of 0 while red had 8... oops!
- new respawn times: blue 5, red 6, after both A and B are capped, blue 3 red 8
added clipping around sliding door in red spawn to prevent players from being pushed around by them
added small health pack in connector tunnel
fixed tiny seam under B
thanks to all the playtesters!
whats new?
added some pipes to make climbing onto C easier for red
added full ammo pack to C for red
removed small ammo pack on C
added slightly more cover to C platform for red
restructured A - B connector tunnel
added fancy glass door to red spawn
added super sick extremely rad brushwork laser to C
minor changes
thanks to all the playtesters!
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whats new?
added more ammo around C area
added no-build in A shutter to prevent building inside of the door
made no-builds on blu's spawn gates larger to prevent red engineers building inside the enemy spawn
added funky cool towers to C
high-ground platforms at C can now be accessed by all classes via prop jump
added more signage to hopefully make navigating to A/B easier
added team filters to blue spawn doors
minor aesthetic additions
thanks to all the playtesters!