-fixed a bug where stickies would float midair when placed on the rising platform (shoutout to sprinkles fo the vscript!)
-Changed some geometry, roofs outside of lower spawn are now accessible (no teleporters, though)
-Clipping improvements
-Small pickup placement improvements
-Other stuff???
-Added collision to red's smokestack
-Small layout change near the top to make routes seem more open
-Small clipping improvements
The name of the map is now just zinc. The transition is complete!

-Raised the skybox
-changed some of the geometry near high spawn to try and cut sightlines and add cover
-small clipping improvements
-added sex
-Increased round timer to 20m
-small detailing and UI improvements

I'll try to focus on solving the platform bugs on the next version
Changed locations and sizes of pickups
-fixed missing overlay
-fixed hiding spots near team spawns
-fixed red players being able to open blue spawn doors
-fixed missing zinc pickup model
packed the goddamn map correctly this time (again)
-Included a new, custom made zinc ingot pickup
-new model for the capture zone platform, now it can (hopefully) work with tf_glow
-change positions of pickups to incentivize fights at lower points of the map
-small detailing and texturing changes
-small clipping improvements
-reduced the winning countdown from 10s to 3s

Shoutout to Tumby for the custom pickup and platform models!
-Moved the healthpacks at the bottom inside the nearby houses
-Fixed some spawndoors showing up on the roof when open
-Fixed being able to cap points while standing on the bridge over the capzone
-Fixed a spot where players could get stuck when teleporting
-changed the wait timer from 40s to 30s
properly packed the map