• Engineer buildings can no longer be built inside the train or on the tracks
  • Sticky bombs will no longer stick to where the train was, and now bounce off (thanks Mr. Burguers for the logic help)
  • Added temporary collissions to the flatcars to stop players falling between them
  • Added some extra lights inside the buildings
  • Added smooth clipping to various steps
  • Added one-way gates to spawn courtyards to deter spawncamping via train
  • Completely rebuilt the train to be more robust (thanks Gamer_X for ideas and logic help!):
    • Train no longer desyncs carriage distances over time
    • High-fiving will no longer break the train
    • Train now has an accel/decel time instead of instant direction change
  • Replaced large ammo box near the control point with small healthkit
  • Adjusted some brushes around mid to block off some signtlines
  • Added fridge