whats new?
  • added rain (lower opacity)
  • improved optimization
  • tweaked fog
  • increased cubemap resolution
  • rare spell in the underworld now only spawns once per wave
-aar
what was fixed?
  • disabled collision on the custom seat models in hell because they have a fucked up model, making it extremely hard to navigate
whats new?
  • halloweenification! there are now candles and pumpkins around the map, as well as a giant swirl in the sky!
  • detailing improvements
  • more lighting
  • color correction adjustments
  • custom props for church seats added, other assets are being worked on
  • changed the way spells are handed out!
    - you are no loner guaranteed a spell upon exit
    - instead there are spellbooks around hell, 1 rare spell book and 8 normal ones
  • minor changes
we still have to improve the skybox on the lake side and add a skybox on the forest side all together, so we still got a bit of a ways to go.

thanks to all the playtesters!
Whats new?
  • adjusted some detailing
  • changed skybox
  • added color correction
  • optimization improvements
  • made the teleport trigger in hell fill the entire wall
  • leaving hell no longer automatically grants you a spell, instead there are spell books scattered around hell
  • added some pumpkins and candeles
  • minor changes
Whats New?
  • detailing has begun!
    -the overworld has been fully textured and there shouldnt be any more dev textures
    -a model for the church is in development
    -the underworld remains dev textured for now
  • added a sweeping death trigger to the underworld
  • minor changes
Thanks to all the playtesters!
Whats new?
  • redesigned underworld
  • added trigger that teleports all players to the overworld once the church despawns (this is only a temporary solution and it will be replaced by a kill plane in the next version)
  • redesigned building on church B
  • removed collision from a chimney at B
  • removed clipping from a now textured sign at B
  • water is no longer too murky
  • increased ammount of health pickups
  • moved a full ammo pack out of the water
  • marked water barrier
  • fixed a tiny hole in displacements at A
  • minor changes
Thanks to all the playtesters!
Whats new?
  • started adding some textures
  • added a sprite over the church to tell players where it will spawn next
  • more lighting
  • minor detailing
  • minor changes
this map was updated from feedback recived during a livestream on @Aarmastah 's twitch stream, there obviously a very different audience plays, so im curious to see how it will go on tf2m
Whats New?
  • i forgot to write down the changes for this version so uhh
  • added more lights and increased the brightness of some
  • added walls in the underworld and made the jumps slightly easyer
other than this i dont remember lol
blue team can now win the game lmao