Wildpond Final

Red Teams Yeti Facility

  1. A8

    XEnderFaceX
    Changes:
    --------

    Visuals:
    ========

    - More Detail in Blu First Spawn
    - Textured Blu Courtyard
    - Textured inside of CP A
    - Added Voicelines for Red when Winning
    - Fixed missing Brush
    - Remade Last Event

    Gameplay:
    =========

    - Adjusted some Scaling issues
    - Disabled Collisions on Railings
    - Lowered Captime on CP B
    - Added a Ladder on Blu Courtyard
    - Added func_nobuild on Control Points
    - Fixed Blus 2nd Forwardspawn Door Z-Fighting
    - Cleaned a Sightline

    Optimization:
    =============

    - More...
  2. A7

    XEnderFaceX
    Changes:
    --------

    Visuals:
    ========

    - Textured Blu First Spawn

    Gameplay:
    =========

    - Changed MEDIUM HEALTHPACK near CP A to SMALL
    - Changed ONE-WAY DOOR into a Normal Door
    - Added ONE-WAY DOOR for Red on CP C
    - Remade Final Event

    Optimization:
    =============

    - Adjusted Prop FadeIn/Out Distances
    - More Textures have Nodraw

    Changelog Video:
    View:...
  3. A6

    XEnderFaceX
    Changes:
    --------

    Visuals:
    ========

    - Textured Reds Last Spawn

    Gameplay:
    =========

    - More Clipping
    - Fixed floating Spotlight on CP B

    Optimization:
    =============

    More Textures have Nodraw
  4. A5 Blockbullet Fix

    XEnderFaceX
    Same as A5, yet i realised too late that i forgot to turn on Blockbullets.. so here it is :)
  5. A5

    XEnderFaceX
    Changes:
    --------

    Visuals:
    ========

    - More Detail
    - Fixed Announcer Start Voicelines
    - Added Voiceline for Blu Team when winning
    - Removed Weird Lighting underneath the Ramp at CP C
    - Updated Map Description

    Gameplay:
    =========

    - Extended Blu First Spawn
    - Added a Final
    - Clipped Corners

    Optimization:
    =============

    - Adjusted FadeIn/Out Distances
    - More Textures have Nodraw

    Changelog Video: ...
  6. A4

    XEnderFaceX
    Changes:
    ----------

    Visuals:
    ========

    - New SFM Poster
    - Removed a Window stain
    - Fixed a hole in Blu First Spawn
    - Added Map Photos and Map Description
    - More work on the Soundscapes

    Gameplay:
    =========

    - More Signage
    - Extended Caparea on CP A
    - Increased CP C Captime by 2 Seconds
    - Lower Respawntimes
    - Remade Last

    Optimization:
    =============

    - Big Optimization Pass!
    - Props have FadeIn/Out
    - More Areportals
    - More Hint/Skip

    Changelog Video: ...
  7. A3

    XEnderFaceX
    Visuals:
    ========

    - Replaced Blus Third Spawn Soundscape
    - Exit Signs turns Blue after Blu captures CP A
    - Added more Signs

    Gameplay:
    =========

    - Changed Health and Ammo Pack on CP C from MEDIUM to FULL
    - Added Ramp to CP C
    - Clipped Spytech Roof at CP C
    - Fixed Red team getting stuck in first Spawn after Blu captures CP A

    Optimization:
    =============

    - More Textures have Nodraw

    Changelog Video: ...
  8. A2

    XEnderFaceX
    Visuals:
    ========

    - Changed Crates on CP B to Lights
    - Added more Spectator Cameras
    - Added Voiceline at the Start of a Round

    Gameplay:
    =========

    - Added a Door to CP B
    - Fixed a Clipping Issue
    - Red got a new Spawnroom
    - Blu First Spawn Doors have Windows
    - Added a Walkthrough to CP B
    - Increased Setuptime by 5 Seconds

    Optimization:
    =============

    - More Work with Hint/Skip
    - Decreased File Size

    Note: This Maps Gameplay will change in future Versions!