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CP Wildpond Final

Red Teams Yeti Facility

  1. XEnderFaceX

    XEnderFaceX L4: Comfortable Member

    Messages:
    173
    Positive Ratings:
    50
    Wildpond - Red Teams Yeti Facility

    cp_wildpond:
    ------------

    Wildpond is an Attack/Defend Control Point map. It takes place in the Jungle

    Control Point A - The First Control Point takes place inside Red Teams Yeti Facility.
    Inside a Room where Red Team tests out the Yetis!

    Control Point B - The Second Control Point takes place outside close to a Crocodile Farm, watch out!


    Control Point C - The Last Control Point takes place inside Red Teams Yeti Facility.
    Inside a Room where the Yetis get Frozen inside a few Cells for Safety!

    Basic information:
    ==================

    Map type: Control Point
    File name: cp_wildpond
    Release Date:
    Developer(s): XEnderFaceX

    Map Info:
    =========

    Environment: Jungle, Alpine
    Setting: Nighttime, Cloudy
    Deep Water: Yes
    Hazards: Cold, Crocodiles

    Map Items:
    ==========

    Health Kits:

    Full: 0
    Medium: 4
    Small: 1

    Ammo Boxes:

    Full: 0
    Medium: 3
    Small: 3

    Thanks to:
    ----------

    "Mappers arent Nappers" Poster - Diva Dan

    Trivia:
    -------

    - There are 3 Hidden Mini-Yetis in this Map, can you find them?


    Note: This Maps Gameplay will change in future Versions!
     
  2. TheMightyGerbil

    TheMightyGerbil L1: Registered

    Messages:
    47
    Positive Ratings:
    11
    For the first red spawn add a second set of info_player_teamspawns that face the A door and start with those enabled and the ones you have now disabled. On capturing point A enable those spawns and disable the others. You always want a spawning player to face the direction you want them to go. On playing most of our players initially went in the wrong direction.

    You probably would have done this normally but everyone was pressed for time in the contest and had to release things before they were ready, like me XD . I'm sure it will get better :) .
     
    • Agree Agree x 1
  3. XEnderFaceX

    XEnderFaceX L4: Comfortable Member

    Messages:
    173
    Positive Ratings:
    50
    thanks for the feedback, and no this isnt a contest map :)
     
  4. TheMightyGerbil

    TheMightyGerbil L1: Registered

    Messages:
    47
    Positive Ratings:
    11
    Oh sorry XD . I'm sure it will get there it's just too early on to judge much :) .
     
    • Like Like x 1
  5. Twist.vmf

    Twist.vmf L7: Fancy Member

    Messages:
    437
    Positive Ratings:
    205
    i could make SFM posters for your map if you want. some of my work.
    guns and guts2.png lockertalker.jpeg
     
    • Thanks Thanks x 1
  6. XEnderFaceX

    XEnderFaceX L4: Comfortable Member

    Messages:
    173
    Positive Ratings:
    50
    if you want to than ok, but personally im happy with my poster :D
     
    • Like Like x 1
  7. Twist.vmf

    Twist.vmf L7: Fancy Member

    Messages:
    437
    Positive Ratings:
    205
    cool, if you are good with your posters that's great. i just thought i'd offer to help. good luck on the map! i like it!
     
    • Thanks Thanks x 1
  8. XEnderFaceX

    XEnderFaceX L4: Comfortable Member

    Messages:
    173
    Positive Ratings:
    50
    Changes:
    --------

    Visuals:
    ========

    - Cubemaps have Returned!
    - Improved Final Event
    - Updated Soundscapes
    - Added Announcer Voicelines that play for Red when close to winning
    - Fixed Light on the Alligator Sign on CP B
    - Moved Spectator Camera on CP C

    Gameplay:
    =========

    - Removed Unnecessary Arrowsign in Blu Mainspawn
    - Lowered Captime on CP C

    Optimization:
    =============

    - More Textures have Nodraw

    Changelog Video:
    View: https://www.youtube.com/watch?v=F0l07-pspwI

    Read the rest of this update entry...
     
  9. YOYOYO

    aa YOYOYO

    Messages:
    470
    Positive Ratings:
    303
    I fell like the final point is still a tad too long for a final point. Its your decision though.
     
    • Agree Agree x 1
  10. XEnderFaceX

    XEnderFaceX L4: Comfortable Member

    Messages:
    173
    Positive Ratings:
    50
    you mean captime?
     
    • Agree Agree x 1
  11. XEnderFaceX

    XEnderFaceX L4: Comfortable Member

    Messages:
    173
    Positive Ratings:
    50
    Changes:
    --------

    Visuals:
    ========

    - More Detail in the 3D Skybox
    - Updated Soundscapes
    - Textured all leftover Dev Textures
    - Removed a few Signs

    Gameplay:
    =========

    - Clipped Roof of Reds last Spawn
    - More Height Variation on CP B

    Optimization:
    =============

    - More Textures have Nodraw


    Note:
    =====

    Incase youre Wondering why Wildpond is on Final right now is because i honestly lost motivation with Wildpond.
    So i decided to get it to Final instead of just keeping it at B7.
    I hope you understand. Thanks for the Support and Feedback! :)

    Read the rest of this update entry...