Wildpond Final

Red Teams Yeti Facility

  1. Final

    XEnderFaceX
    Changes:
    --------

    Visuals:
    ========

    - More Detail in the 3D Skybox
    - Updated Soundscapes
    - Textured all leftover Dev Textures
    - Removed a few Signs

    Gameplay:
    =========

    - Clipped Roof of Reds last Spawn
    - More Height Variation on CP B

    Optimization:
    =============

    - More Textures have Nodraw


    Note:
    =====

    Incase youre Wondering why Wildpond is on Final right now is because i honestly lost motivation with Wildpond.
    So i decided to get it to Final instead of just keeping it at B7.
    I hope...
  2. B7

    XEnderFaceX
    Changes:
    --------

    Visuals:
    ========

    - Added Lightspot on CP A Building
    - Added more proper Roofs
    - Fixed wrong Lights playing for certain Signs
    - Updated Map Pictures
    - Moved "Mappers arent Nappers" Poster
    - Fixed weird Shadowbug in Reds last Spawn

    Gameplay:
    =========

    - Fixed start Voiceline playing for the wrong Teams after new Round

    Optimization:
    =============

    - Adjusted Prop FadeIn/Out Distances
    - More Textures have Nodraw

    Changelog Video: ...
  3. B6

    XEnderFaceX
    Changes:
    --------

    Visuals:
    ========

    - Lit up Window in Blus Courtyard
    - Lit up Signs
    - Addes more Announcer Countdown Voicelines

    Gameplay:
    =========

    - Reduced Captime on CP C
    - Added Cover on CP C
    - Added Third Route to CP A Building
    - func_nobuild Metal Grating on CP C

    Optimization:
    =============

    - More Textures have Nodraw
  4. B5

    XEnderFaceX
    Changes:
    --------

    Visuals:
    ========

    - Cubemaps have Returned!
    - Improved Final Event
    - Updated Soundscapes
    - Added Announcer Voicelines that play for Red when close to winning
    - Fixed Light on the Alligator Sign on CP B
    - Moved Spectator Camera on CP C

    Gameplay:
    =========

    - Removed Unnecessary Arrowsign in Blu Mainspawn
    - Lowered Captime on CP C

    Optimization:
    =============

    - More Textures have Nodraw

    Changelog Video: ...
  5. B4

    XEnderFaceX
    Changes:
    --------

    Visuals:
    ========

    - Textured CP A/C Building
    - Fixed Shadow on CP B Security Fence
    - Textured Alligator Sign on CP B

    Gameplay:
    =========

    - Fixed clipping issue on Blus Courtyard
    - Clipped Controlroom on CP B

    Optimization:
    =============

    - More Textures have Nodraw
    - More Props have FadeIn/Out
    - Adjusted Prop FadeIn/Out

    Changelog Video:
    View:...
  6. B3

    XEnderFaceX
    Changes:
    --------

    Visuals:
    ========

    - Added 3D Skybox
    - Textured Dev Texture on CP B
    - Changed a Texture on CP A
    - Fixed Shadow Bugs on Doors
    - Adjusted Prop FadeIn/Out
    - Updated Soundscapes

    Gameplay:
    =========

    - CP A Building Maindoor closes after CP B gets captured

    Changelog Video:
    View: https://www.youtube.com/watch?v=FymuRzpEO7Y
  7. B2

    XEnderFaceX
    Changes:
    --------

    Visuals:
    ========

    - Removed Rain
    - Fixed Frozen Glass Texture
    - Adjusted a Sign at CP C
    - Changed Lighting

    Gameplay:
    =========

    - func_nobuild on the Freezers
    - Better Signage
    - Clipped Roofs
    - Closed Broken Window at CP B
    - Clipped Stairs at CP B
    - Added a Displacement at CP B

    Optimization:
    =============

    - More Textures have Nodraw
    - More Props have Prop FadeIn/Out
    - Adjusted Pro FadeIn/Out Distances
    - More Area Portals
    - More Work with Hint/Skip

    Changelog Video:...
  8. B1

    XEnderFaceX
    Changes:
    --------

    Visuals:
    ========

    - Added Lightprops
    - More Detail
    - Added the Yeti Test Pit on CP A (Detail)
    - Updated Map Photos
    - Changed Skybox
    - Changed Lighting
    - Fixed weird Clock lighting
    - Added func_dustmotes in Red first and last Spawn
    - Removed Alpha 3D Skybox
    - Updated Soundscapes

    Gameplay:
    =========

    - Added a Door to last that opens after CP A/B gets captured
    - Added proper Roofs
    - Removed damaging Water on last
    - All Classes can go ontop of the Freezers
    - Remade Last...
  9. A10

    XEnderFaceX
    Changes:
    --------

    Visuals:
    ========

    - More Detail in Reds first Spawn
    - Updated Map loading Pictures
    - Textured CP C

    Gameplay:
    =========

    - Fixed Blockbullet at the CP B Stairs
    - Fixed CP B showing wrong color after capture

    Optimization:
    =============

    - Adjusted Prop FadeIn/Out Distances
    - More Textures have Nodraw

    Changelog Video:
    View:...
  10. A9

    XEnderFaceX
    Changes:
    --------

    Visuals:
    ========

    - Textured CP B
    - More Detail
    - Updated Soundscapes
    - Added Cubemaps
    - Added 3D Skybox (Alpha)

    Gameplay:
    =========

    - Moved Reds Resupply Locker
    - Added Losing Voicelines for Both Teams
    - Added "Were running out of time" Voiceline for Blu Team

    Optimization:
    =============

    - More Hint/Skip
    - More Textures have Nodraw

    Changelog Video:
    View:...