Wildpond

Wildpond Final

Changes:
--------

Visuals:
========

- More Detail in the 3D Skybox
- Updated Soundscapes
- Textured all leftover Dev Textures
- Removed a few Signs

Gameplay:
=========

- Clipped Roof of Reds last Spawn
- More Height Variation on CP B

Optimization:
=============

- More Textures have Nodraw


Note:
=====

Incase youre Wondering why Wildpond is on Final right now is because i honestly lost motivation with Wildpond.
So i decided to get it to Final instead of just keeping it at B7.
I hope you understand. Thanks for the Support and Feedback! :)
Changes:
--------

Visuals:
========

- Added Lightspot on CP A Building
- Added more proper Roofs
- Fixed wrong Lights playing for certain Signs
- Updated Map Pictures
- Moved "Mappers arent Nappers" Poster
- Fixed weird Shadowbug in Reds last Spawn

Gameplay:
=========

- Fixed start Voiceline playing for the wrong Teams after new Round

Optimization:
=============

- Adjusted Prop FadeIn/Out Distances
- More Textures have Nodraw

Changelog Video:
View: https://www.youtube.com/watch?v=Pzv6puncVl4
Changes:
--------

Visuals:
========

- Lit up Window in Blus Courtyard
- Lit up Signs
- Addes more Announcer Countdown Voicelines

Gameplay:
=========

- Reduced Captime on CP C
- Added Cover on CP C
- Added Third Route to CP A Building
- func_nobuild Metal Grating on CP C

Optimization:
=============

- More Textures have Nodraw
Changes:
--------

Visuals:
========

- Cubemaps have Returned!
- Improved Final Event
- Updated Soundscapes
- Added Announcer Voicelines that play for Red when close to winning
- Fixed Light on the Alligator Sign on CP B
- Moved Spectator Camera on CP C

Gameplay:
=========

- Removed Unnecessary Arrowsign in Blu Mainspawn
- Lowered Captime on CP C

Optimization:
=============

- More Textures have Nodraw

Changelog Video:
View: https://www.youtube.com/watch?v=F0l07-pspwI
Changes:
--------

Visuals:
========

- Textured CP A/C Building
- Fixed Shadow on CP B Security Fence
- Textured Alligator Sign on CP B

Gameplay:
=========

- Fixed clipping issue on Blus Courtyard
- Clipped Controlroom on CP B

Optimization:
=============

- More Textures have Nodraw
- More Props have FadeIn/Out
- Adjusted Prop FadeIn/Out

Changelog Video:
View: https://www.youtube.com/watch?v=EEYo3P6kslE
Changes:
--------

Visuals:
========

- Added 3D Skybox
- Textured Dev Texture on CP B
- Changed a Texture on CP A
- Fixed Shadow Bugs on Doors
- Adjusted Prop FadeIn/Out
- Updated Soundscapes

Gameplay:
=========

- CP A Building Maindoor closes after CP B gets captured

Changelog Video:
View: https://www.youtube.com/watch?v=FymuRzpEO7Y
Changes:
--------

Visuals:
========

- Removed Rain
- Fixed Frozen Glass Texture
- Adjusted a Sign at CP C
- Changed Lighting

Gameplay:
=========

- func_nobuild on the Freezers
- Better Signage
- Clipped Roofs
- Closed Broken Window at CP B
- Clipped Stairs at CP B
- Added a Displacement at CP B

Optimization:
=============

- More Textures have Nodraw
- More Props have Prop FadeIn/Out
- Adjusted Pro FadeIn/Out Distances
- More Area Portals
- More Work with Hint/Skip

Changelog Video:
View: https://www.youtube.com/watch?v=J8wW8DW6wVo
Changes:
--------

Visuals:
========

- Added Lightprops
- More Detail
- Added the Yeti Test Pit on CP A (Detail)
- Updated Map Photos
- Changed Skybox
- Changed Lighting
- Fixed weird Clock lighting
- Added func_dustmotes in Red first and last Spawn
- Removed Alpha 3D Skybox
- Updated Soundscapes

Gameplay:
=========

- Added a Door to last that opens after CP A/B gets captured
- Added proper Roofs
- Removed damaging Water on last
- All Classes can go ontop of the Freezers
- Remade Last

Optimization:
=============

- More Textures have Nodraw
- More Props have FadeIn/Out

Changelog Video:
View: https://www.youtube.com/watch?v=GABjE9kMKK8
Changes:
--------

Visuals:
========

- More Detail in Reds first Spawn
- Updated Map loading Pictures
- Textured CP C

Gameplay:
=========

- Fixed Blockbullet at the CP B Stairs
- Fixed CP B showing wrong color after capture

Optimization:
=============

- Adjusted Prop FadeIn/Out Distances
- More Textures have Nodraw

Changelog Video:
View: https://www.youtube.com/watch?v=YIIleIwXSz0
Changes:
--------

Visuals:
========

- Textured CP B
- More Detail
- Updated Soundscapes
- Added Cubemaps
- Added 3D Skybox (Alpha)

Gameplay:
=========

- Moved Reds Resupply Locker
- Added Losing Voicelines for Both Teams
- Added "Were running out of time" Voiceline for Blu Team

Optimization:
=============

- More Hint/Skip
- More Textures have Nodraw

Changelog Video:
View: https://www.youtube.com/watch?v=GhDTxX5Ruo4