Wavecut

Wavecut a4

Added backspawns to some configurations, as well as doors and holograms to try and ensure the first fight is fair and coherent.
Added coloration and stripes around to color-code the areas better.
Put a few more signs around in places they were missing.
Clarified signs pointing towards points.
Blocked some sightlines around B.
Added an under-area to C point and tweaked it a bit, to hopefully make it more interesting.
Opened up a route below B-point, and added some railings poking into the water to make it easier to identify where the walkway is above you.
Various little visual tweaks to make things easier to read.
I took a break while making this so I forgot most of the changes, Whoops.
Fixed a bug with signs at A sometimes not changing skins.
Fixed teleporter triggers reaching slightly outside of spawns.
Clarified routes a bit, with subtle visual queues and tweaks to a sign.
Added more metal around.
Made it more clear that there's the open window in the A-B connector.
Experimenting with not having start-of-round blockers at all.
Smalled the connectors
Changed up A a lot and C a bit
B got some tweaks, but mostly due to the connectors changing.
Honestly pretty much everything is a little bit different except B is mostly the same.
Also fixed a door not being a door oops.