Wasteland A6

layout theory experiment

  1. new mid

    B!scuit
    replaced mid with a nipple point, themed to fit with the train
    fixed some displacement seams
    clipped some stairs
    added ramps connecting mid to the train tracks
    unclipped fences out of the spawn yard (with trigger_push & respawnroom_visualisers)
    clipped some rooftops I missed

    Images

    1. koth_wasteland_a60007.jpg
    2. koth_wasteland_a60003.jpg
    3. koth_wasteland_a60005.jpg
  2. displacements

    B!scuit
    don't make your floor out of brushwork when you're planning to make it as displacements later

    Images

    1. wasteland_a4_brushwork_hell.jpg
    2. wasteland_tags_and_updates.jpg
    3. koth_wasteland_a50000.jpg
  3. took far longer than expected

    B!scuit
    rebuilt it all from scratch
    now with more buildings, less rocks & lots of trees
    also it's alpine and daytime now

    Images

    1. koth_wasteland_a40000.jpg
  4. that didn't take long

    B!scuit
    it's dark again
  5. uplate

    B!scuit
    better (maybe)