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vsh_tinyrock july24a

Release Candidate 3.

* Fixed related to being on the wrong team.
* Fixed the game considering dead players afk.
* //todo.
Fixed test leftover code that caused Hale to die if anyone typed anything in chat.
* Forcemoving Spectators to RED in hopes to catch the issue of players somehow ending up in Spectators.
* Losing Rock, Paper, Scissors kills Hale at any health.
* Updated Mercs' UI.
* Another attempt to make tf2m feedback round work.
* Wall Climb traces a hull instead of a line, meaning you don't have to be as precise.
* Wall Climb: works off of Hale with few weapon exceptions.
* Wall Climb: doesn't work off of Engineer buildings.
* Wall Climb: works off of `clip` but not `playerclip`.
* Dying as Engineer forces your sentry to self-destroy.
* Updated Assets
Too last to write the changelog right now.
RC for the map itself pretty much.
Almost a Release Candidate!
Layout changes:
* Artpassed the new layout additions which replaced the death pit.
* Hale's new respawn room.
* Mercs now spawn in both spawn buildings.
* Feedback round now works(?).
* More ammo and health pickups.
23w13a layout changes:
* Added a new small area behind a side-bridge that connects an ex-deathpit and said bridge.
* Ammo and health rebalancing.

23w12b:
* All Eyelander reskins gain heads on hit.
* Sentry gets an assist every 500 damage (for Frontier Justice crits).
* Airstrike gets an extra rocket for every 500 damage done with the weapon.
* Jarate and Sydney Sleeper are back! The only nerf: the effect duration is halved.
* Marked for Death duration is also halved.
* New glow Aura for Hale.
* Saxton PUNCH! Ready VFX.
* Mid-air Charge wind-up animation.
* Demo shields don't break from AoE attacks anymore (nor do they block it).

23w12a:
* Better handling of changing class in VSH.
** E.g. No dying because "Suicide on changing class" is enabled.
** Round now technically count as sudden death.
* Sentries get disabled upon Hale's victory
* Fixed(?) TF2Maps feedback round not triggering sometimes.
* Reduced the damage falloff of Saxton PUNCH!.
* Less baileys.

23w11b:
* The map now gets properly reset between rounds (aka rounds aren't "fake" anymore).
* Hale's Brave Jump height has been reduced (512hu -> 320hu).
* Hale's Brave Jump height is now more consistent (jump height has varied a lot based on precise timing and low ping).
* Fixed(?) a bug when Hale's Charge hurtbox was activated before it was teleported to Hale when a new Charge starts.
* Fixed a bug when Hale could kill himself with Charge during Setup.
* Fixed Charge not knocking people away if performed from a sharp downwards angle.
* Demo shield doesn't get removed when its hit blocking capability gets "used up".
* Eyelander gains head on hit. Other on-kill weapons will follow suit.

* Removed "vsh_round_start_relay" and "vsh_setup_end_relay" trigger logic.
** Now any logic_relay with the name starting with "vsh_setup" will get triggered when the setup ends.
** Now any door with the name starting with "vsh_setup" will get opened when the setup ends.
* More Merc changes:
** Demo Shield blocks a single blow and breaks.
** Market Garden deals 150% of your Damage Quota.
** Uber-charge build-up rate is double for all mediguns.
** Wall-climb (available on all classes) now consumes no health.
* Fixed(?) a bug when damage table doesn't get displayed in chat.
* New third- and first- person animations and particles for Saxton. Credits to Velly and Maxxy.
* Melee wall climb - a custom ability for all classes. Watch your health!
* Fixed a bug when Hale could punch during Charge and Slam.
* Hale's health changed from N*1000 to N*N*40 + 400.
* Hale's speed starts at 322hu/s and ramps up to 522 as he takes damage, reaching the max speed at 25% HP left.
* Fixed a bug when Hale can't Weightdown when Slam is on cooldown.
* Fixed a few stack trace exceptions related to Weapon IDs.
* Reduced screen shake from Hale's presense (will be replaced with a better cue thing later).
* Melee Range and Melee Bounds Multipliers were slightly reduced (Eyelander's and Disciplinary's buffs respectivelly).
* Sentry Knockback decreased by 50% (used to be full, despite having its damage reduced by 50%)
* Sydney Sleeper, Jarate and Natasha are temporarily disabled.
* Mightly Slam cooldown increased 5s -> 15s.
* Mightly Slam's AoE reduced 600hu -> 500hu.
* Tinyrock layout change: Death Pit has been replaced with solid floor.