VScript Popfile Extensions V3
VScript extensions for use inside population files
VScript-Popfile-Extensions
VScript extensions for use inside population files Should make embedding VScripts into population files easierProvides OnSpawn, OnDeath, OnTakeDamage, OnTakeDamagePost, OnDealDamage, OnDealDamagePost hooks to spawned bots with specified Tags
Provides OnSpawn, OnDeath, OnTakeDamage, OnTakeDamagePost hooks to spawned tanks with specified Name
Provides functions:
SetParentLocalOrigin, CreatePlayerWearable, SetupTriggerBounds, GetWaveIconSpawnCount, SetWaveIconSpawnCount, IncrementWaveIconSpawnCount, DecrementWaveIconSpawnCount, SetWaveIconActive, GetWaveIconActive
How to install: put scripts directory inside tf directory, merge if necessary
scripts/population/mvm_bigrock_vscript.pop is a demonstrative popfile that makes use of all available hooks
Example
The example below makes bots with tag abc green, spawns a barrel prop on bot's head and gives them a frying pan (thanks to this script to download from here https://tf2maps.net/downloads/vscript-give_tf_weapon.14897/):
Code:
// Add or replace existing InitWaveOutput with code below
InitWaveOutput
{
Target gamerules // gamerules or tf_gamerules, depending on the map
Action RunScriptCode
Param "
// The original InitWaveOutput trigger, change if necessary
EntFire(`wave_init_relay`, `Trigger`)
// Load popextensions script
IncludeScript(`popextensions`)
// Yaki's scripts for giving weapons, and making custom ones. Download: https://tf2maps.net/downloads/vscript-give_tf_weapon.14897/
IncludeScript(`give_tf_weapon/_master`)
// If you are hitting the 4096 character limit inside this script, it would be required to put hooks into separate file
// IncludeScript(`mypophooks`)
// Add event hooks for bots with specifed Tag.
AddRobotTag(`abc`, {
// Called when the robot is spawned
OnSpawn = function(bot, tag) {
bot.KeyValueFromString(`rendercolor`, `0 255 0`)
bot.GiveWeapon(`Frying Pan`)
// Create a barrel prop on bot's head
CreatePlayerWearable(bot, `models/props_farm/wooden_barrel.mdl`, false, `head`)
},
// Called when the robot is killed
// Params as in player_death event in https://wiki.alliedmods.net/Team_Fortress_2_Events
// Params may be null if the bot was forcefully changed to spectator team
OnDeath = function(bot, params) {
// Restore colors back to normal as necessary
bot.KeyValueFromString(`rendercolor`, `255 255 255`)
},
})
"
}
The following example makes all tanks that begin with name abc red and spawn with a prop and trigger_ignite on top. The tanks also use a custom icon
Code:
// Add or replace existing InitWaveOutput with code below
InitWaveOutput
{
Target gamerules // gamerules or tf_gamerules, depending on the map
Action RunScriptCode
Param "
// The original InitWaveOutput trigger, change if necessary
EntFire(`wave_init_relay`, `Trigger`)
// Load popextensions script
IncludeScript(`popextensions`)
// ALERT! The function below will crash linux servers, remove if the mission is played on them
// Add 3 custom tanks icon to the wavebar, uses crit outline and white background
AddCustomTankIcon(`tank_sticky_hellmet`, 3, true, false, false, false)
// Add event hooks for tanks with specified Name, also supports wildcard suffix
AddTankName(`abc*`, {
// Use custom tank icon
Icon = { name = `tank_sticky_hellmet`, isCrit = true, isBoss = false},
// Use custom tank model, can be either a string or a table of strings
// TankModel = `models/bots/boss_bot/boss_blimp.mdl`,
TankModel = {
Default = `models/bots/boss_bot/boss_blimp.mdl`,
Damage1 = `models/bots/boss_bot/boss_blimp_damage1.mdl`,
Damage2 = `models/bots/boss_bot/boss_blimp_damage2.mdl`,
Damage3 = `models/bots/boss_bot/boss_blimp_damage3.mdl`,
LeftTrack = `models/bots/boss_bot/tankred_track_l.mdl`,
RightTrack = `models/bots/boss_bot/tankred_track_r.mdl`,
Bomb = `models/bots/boss_bot/bombblue_mechanism.mdl`,
}
DisableTracks = true, // Disable track models
DisableBomb = true, // Disable bomb model
// Called when the tank is spawned
OnSpawn = function(tank, name) {
// Create a prop on top of the tank
local prop = SpawnEntityFromTable(`prop_dynamic`, {model = `models/props_badlands/barrel01.mdl`, origin = `0 0 200`})
// Create an ignite trigger
local trigger = SpawnEntityFromTable(`trigger_ignite`, {origin = `0 0 100`, spawnflags = `1`})
SetupTriggerBounds(trigger, Vector(-200,-200,-200), Vector(200,200,200))
SetParentLocalOrigin([prop, trigger], tank)
ClientPrint(null, 2, `OnSpawnTank`)
tank.KeyValueFromString(`rendercolor`, `255 0 0`)
}
})
"
}
- License
- Free to use and modify. Credit is appreciated but not required.