Remade A entirely
> Now instead of having a direct route to D that opens up, with the route to A being entirely indoors, it's more traditional A/D starting setup. Each route has leads to the point, with the side routes giving advantages high ground
Reworked Red's forward spawn
> Now located closer to B
Changed the building the forward spawn was into a flank route
Blue now takes over the forward spawn after B
Extended the path to C
Added a stairwell connecting the C paths
Changed the C room
> The orientation of the room has changed, and the high ground should be easier for both blue and red
Opened up the Last room largely
Added some more noteworthy geo in the room
Fleshed out the red's last spawn paths
> Should be easier for blue flankers to deal with
Added a open lobby between C and Last
Added proper routes between the lobby and last
Adjusted respawn times for both teams
Added a second cane spawn
Adjusted health locations and amounts