Updated to latest version of vscript
Added a thing on B for future updates
Added an upper area for A that connects from blue's spawn area
Mirror the pre-existing interior for A
Added some railings on A
Added some buildings on B
Lowered the Final cap point
Adjusted the final point high ground
Added a extra route for red on last.
Major rerouting of the entire map
B now starts from A instead of Blue's spawn
The spawn exits that lead to B now leads to C, but those exits only open when C is capped
Moved Red's forward spawn
Adjusted ammo and health, as well as the doors
Have not adjusted spawn times and force respawns

Overall I'm interested in how this version of the map plays out
Reworked C
Moved Red's forward spawn closer to Last
Reworked Red's forward spawn accesses
Changed B's access to Last
Reworked last to be much more open
Adjusted B to be somewhat lower
Added a platform overlooking B for red
Made it so red's forward spawn goes directly to A
Added a ramp to the connections to C
Changed the stairway from A to last
Adjusted some signage and lights
Changed blue's B flank to reflect height changes
Added a red forward spawn
Adjusted how red reaches A
Increased the time to capture points
Added time added on capture
Added an extra exit from red's last spawn
Added increase display on the hud which points are which