Vineyard A3A
By Dr. Spud
http://tf2maps.net/threads/vineyard.11603/
cp_vineyard (a3a)
by: Dr. Spud
(No relation to the last map I started called vineyard)
Vineyard is a single stage attack and defend map with 4 CPs. It's basically what you get when you apply the badwater style of map to CPs.
Since my last map ctf_haarp has absolutely zero chance of being considered "competitive," I'm thinking of making some nods to competitive play with vineyard. It's not my main goal, but in my mind if A/D were to be played in comp, a single stage with many CPs would make the most sense. So I'm at least thinking about it.
This map is using the vineyard theme I created and used in the mini-CP contest.
cp_vineyard (a3a)
by: Dr. Spud
(No relation to the last map I started called vineyard)
Vineyard is a single stage attack and defend map with 4 CPs. It's basically what you get when you apply the badwater style of map to CPs.
Since my last map ctf_haarp has absolutely zero chance of being considered "competitive," I'm thinking of making some nods to competitive play with vineyard. It's not my main goal, but in my mind if A/D were to be played in comp, a single stage with many CPs would make the most sense. So I'm at least thinking about it.
This map is using the vineyard theme I created and used in the mini-CP contest.