Vineyard

Vineyard A3A

map is pretty creative D point
Overall the map has issues with really, really tough chokepoints for players to break through. While I understand that this design choice is a product of its time, that cannot stop me from playing it from a modern lense; The A-to-B transition is not that great, forcing you to either do an A-B wipe, or you will be having an extremely tough time getting through the map. The map, past a bit of C, is actually very fun, as I felt it allowed a lot more classes to shine than just Demoman, Engineer, or Heavy. There are some very steep sightline issues that I think *could* have been addressed in its development, however the fact remains that the map never made it past a3a, which is a real shame. I'll give this a 4/10, as while I believe its problems are really large, I did have fun in the end playing on both teams, even if I didn't win most games I played.