- Added jump in first house to get to the upper area from the lower area
- Added rocks on first to allow players to jump up onto the raised areas from closer to the point
- Added cutout on 1st to allow red to spam first with a bit more cover
- Added rocks on first to decrease blu sniper's vision of red backing out of first forward hold
- Added collision on the window sills on first
- Added crates leading up to the second hill from first to give more cover around that area
- Changed hilltop structure on second, turning it into a house with a sloped roof and removing the wall
- Added wall on cliff structure
- Added railing along the back part of the second cliff
- Raised height of tunnel roof on second
- Added flank on third to allow blu flank to get into the third cap area easier in competitive matches
- Changed trigger push on top of the wall on third - now not so strong
- Added rock jump up to the third cliff from the large ammo pack
- Added railing on the flank cliff on last
- Increased height of sloped section of roof on the flank cliff of last
- Decreased size of doorway from last to the flank cliff
- Added area under sentry platform to give a possible decloak spot for blu spies
- Indented wall along the back area of last to give more room for players (especially blu spies) to move around
- Removed the force respawn for red after a point is capped
- Added some more details around the map including:
- Dome doors made by
@MaccyF (they even open as the cart gets into the last area!)
- Telescope made by
@Freyja
- Cloud scrolling textures in the deathpits made by myself