- More details around the map
- Some more prop fades (even more will come in later versions)
- Minor geometry rework around deathpits (not gameplay-changing)
- Fixed visual glitches
We are in Beta! (Screenshots in overview tab or on imgur)

- Initial art-pass of whole map
- Reworked some geometry to allow for detailing
- Clipping improvements

Still to do:
- Add more props
- Detail deathpits
- Lighting pass
- 3D skybox

If there are any places that you are running into fps issues, please let me know.
- Fixed visual glitch in final involving the 3D skybox
- Some more detailing around 3rd
- Changed name from PL Dawns Vigil to PL Vigil
- Detailing around last
- Reworked Blu's first spawn to make it smaller
- Added custom dome prop on top of final
- Blocked routes around the map (over the deathpit) from 1st to 2nd and 3rd to final
- Optimisation improvements
- Increased Blu Spawn Time when attacking B and D
- Added some crates in right route from Blu Spawn to A
- Cut off the corner of the platform on C
- Added another doorway out of the room red come out of spawn into on C
- Blocked off perch point on D
- Some more detailing changes
- Lowered secondary exit area of red's final spawn to negate sightline
- When 3rd is capped, red gets a 1 second respawn wave time for 10 seconds, after which they get a respawn wave time of 9 seconds (down from 10)
- Detailing around A
- General logic cleanup
- Increased size of concrete platform near C to allow teleporter placement
- Blocked sightline on first by moving barn and extending wall out
- Streamlined left path for blu out of first spawn
- Raised height of walls around first
- Added new hole in wall on first
- Blocked drop-down into second tunnel before first is capped
- Moved first cap further along cart path
- Unclipped top of small building on second and added cover
- Added shutter door on front of building containing red's first spawn
- Moved ramp on third and third cap point further along cart path
- Removed part of wall on third
- Added another small wall on third to block sightline opened up by previous change
- Raised height of blu's final spawn to help prevent camping
- Removed rock outside final and replaced with building
- Raised handrails around pit on last
- Reworked red's final spawn to help prevent camping
- Some more detailing
- Raised height of ceiling in cave to fix being able to see through the displacements while taunting (thanks MarioFan)
- Changed sniper spot on C to make snipers more visible
- Changed placement of resupply cabinet in red's final spawn
- General bug fixes
- A bit more detailing!