Woah there are alot of changes. Probably optimization is the most important one (maybe?). Either that, or the complete redesign of some areas. Hopefully I didn't make the sightlines worse :/
Read the changelog if you wanna (tl:dr at the end)
*Changelog*
>General Changes
-Some more optimization (still not perfect)
-Added 3D Skybox (Just for representation)
-Added env_sun
-Fixed/tweaked dynamic signs
-Fixed prop lighting
>BLU First Spawn
-Moved spawns to a new spot for better flow.
-Removed Right most window and made it a doorway
>Outside BLU First Spawn
-Changed some redundant detail
Modified connections between first area and second area.
-Wall is lower and is not clipped
-Gate is permanently open
-Added wooden plank to make it easier to get on dumptruck
>First BLU Building (choke)
-Raised main doorway walls (they were too low)
-Added alternate BLU route into choke for height advantage
-Slightly extended the platform on the ground.
-Removed tiny rollforward zone at the entrance to the choke.
>Area Around First Cap
-Removed forward door into BLU building with health/ammo
-Removed the ugly gate thing to block sightlines
-(justified by taking away some cover a sniper could have)
-Added uppper ground where BLU had a "porch"
-Changed the height advatange RED gets to match BLU's
-Made the bridge slightly more narrow
-Removed potentially OP sentry spot by adding a ledge and a crane
-Changed a medium health pack to small
>Second Cap
-Waterfall now has particles
-Added second waterfall for detail
-Scaled up water texture a bit
>Third Cap *Overhaul*
-Redesigned area between 3rd cap and final
-Reworked all flank routes
-Extended the barn
-Slighty moved the 3rd cap forward (towards BLU)
-Reworked all of the health/ammo placement
-Added much more detail
>Final Door Area
-Added warning lights to all the doors that close/open in that area
-Reworked prop positions
>Final Cap
-Fixed THE GAP (all hail the gap).
-Lowered roof over the train gates
-Extended covered bridge to the wall (where the gap was)
-Removed a chicken wire panel for less cover on the final bridge.
-Changed RED's outside window texture
tl:dr
Redesigned 1st cap and 3rd cap areas, added some detail, etc.
Pics: