A2 --> A3 [CHANGELOG]:
- Decreased Red's respawn time from 9 to 7
- Increased Blu's respawn time from 3 to 5 (until A is capped)
- Red players hiding in the forward spawns get teleported
- Text is now displayed to both teams informing them of when Blu needs to cap one of the Locks
- Lowered the height of the cliffs and increased size of skybox
- Made some of Red's buildings have fancier roofs (detail only)
- Made lighting smoother
- Added a welcome point
- Fixed missing brush under A
- EXPERIMENT: Added a door that halts Blu's progress after A for some time
- Minor adjustments to from A to B; internal wall, window
- Increased Primary Lock's cap time from 15 to 20
- Added another forward spawn that is used by both Red and Blu
- Added a little highground and flank around B
- Removed a duplicate ammopack around C
- Fixed a map-breaking bug where the cart attempts to rollback into nothingness on D's lift, getting stuck
- Redid logic of elevator; cart no longer breaks HUD while waiting for Secondary Lock to be capped
- Removed shadows on a couple of rails in D
- Added some hazard tape around Secondary Lock
- Increased the size of the capture area of Secondary Lock
- Made food pit deeper
- The moving brushes around D are no longer capable of trapping players
- Minor detail enhancements