Twine

Multi Stage Twine B4D

once again fixing a semi-major game breaking issue
-fixed some areaportals and props with no collision
Twine B4 - The Biggest Update of All Time (Twine) Ever!

[Overall]
-fixed various displacement seams and sticky
-out bits from B3
-lots of optimization!
-lots of detailing! (mostly lighting fixes, changes, optimizations)
-ACTUALLY finished the cart track
-out of bounds detailing changes
-added decals & signs!
-lots of displacement work
-replaced lots of blockbullets with playerclip to maintain material specific bullet holes
-made every walkable roof a func_detail rather than a collision-less func_brush

[Stage 1]
-added a ceiling arch in the 1st point cave

[Stage 2]
-replaced the box jump outside of blu spawn to a ramp and a platform

[Stage 3]
-added a small health-kit to the platform outside of blu spawn
-reverted the spawn timer back to its original time for after the first points gets captured
-adjusted last point's spectator camera
-fixed blu's first spawn room not being disabled after capping 2nd
Twine B3

[Overall]
-displacement-ified the caves!
-more texture work! -more detail work!
-fun little skybox addition (there is no plural "s", it is one addition)
-adjusted sun (maybe?)
-finished cart track

[Stage 1]

[Stage 2]
-blocked off half of one of the roofs that you can stand on just before last in an attempt to slightly nerf sniper and other classes

[Stage 3]
-lowered the red respawn time after the first point was captured
-disabled the stage 3 red spawn teleport and instead let red team leave their first spawn-room as normal after the first point is capped
-made the red spawn teleport only enable after 60 seconds after the first point is captured, instead of instantly
Twine B2

[Overall]
-added a roof to every building
-fixed/added some clipping
-soundscapes everywhere!
-minor detailing and texturing


[Stage 1]
-fixed a dev texture outside blue spawn and at red spawn


[Stage 2]

[Stage 3]
-heavily nerfed health-kits around 2nd point
[Overall]
-TEXTURES, SWEET GLORIOUS TEXTURES!!!!
-pl_twine_alpha is dead, LONG LIVE PL_TWINE_ALPHA!
-lowered the time added to the round timer on some points
-brightened up around the place

[Stage 1]

[Stage 2]
-mid building at last has a smaller doorway now
-optimization (new hint brushes around the building at 1st)

[Stage 3]
-added a BIG ROCK outside of blu's first spawn
-blocked a route that allowed blu to really quickly overwhelm red in the caves just before 2nd
-new rollback zone outside of last
-last's other rollback zone is bigger now
-moved health & ammo under the track near last
-optimization (new hint brushes around the mid building at least)
-the camera on last now points toward the twine ball
[Overall]

[Stage 1]
-new route on the first point's right side to hopefully allow blu flanks into red's defence while also just opening up the first point a bit.

[Stage 2]
-lowered red's respawn time on last by 1 second

[Stage 3]
-extended cover before first point to give red an easier time standing without getting their heads blown off