Twine

PL Twine B4D

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Zacco

L69: Deviant Member
Feb 28, 2021
69
10
Zacco updated Twine with a new update entry:

A4

-changed cave area in stage 1
-added a window to the building near stage 2 last & changed area around it
-changed the area right out of blu spawn in stage 3 on the right
-moved stage 3's first cp up further & changed the entire hold area
-COMPLETELY revamped last point on stage 3

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Zacco

L69: Deviant Member
Feb 28, 2021
69
10
Zacco updated Twine with a new update entry:

A6

-opened up stage 3's last a little
-moved blu's sniper balcony out of the first stage's cave to the side
-fixed some old geometry
-hopefully optimized the map a little more
-changed a route in stage 3's cave to delay blu a little more and make the spot around it more defendable
-adjusted spawn timings
-closed up more of stage 3's cave's useless areas further into the round.

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Zacco

L69: Deviant Member
Feb 28, 2021
69
10
Zacco updated Twine with a new update entry:

A9

oh lord where to start

-changed some (not all <3) fence props into brush barriers.
-optimized around the place (damn you stage 2)
-buffed some health & ammo packs
-changed blu's 3rd exit on stage 3
-revamped most of the area directly outside of blu's spawn on stage 3 (need way more feedback on this)
-twine sign actually has in-universe dates & measurements that make sense.

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Zacco

L69: Deviant Member
Feb 28, 2021
69
10
Zacco updated Twine with a new update entry:

A10

-finally finished the track path for stage 3
-blocked a sightline out of blu's first stage spawndoor all the way on the right
-made the one-way cave door in stage 1 two way, but kept the door itself
-allowed red team to jump back up on to blu's high ground on stage 1 (please work)
-made a few more fences around the place brushes and not props
-made the sightline-blocking fence (you know which one) "fit in"
-fixed the prop culling on stage 2's first capture point door
-moved my signature...

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Zacco

L69: Deviant Member
Feb 28, 2021
69
10
Zacco updated Twine with a new update entry:

Twine A11

[Stage 1]

[Stage 2]
-changed around a fence or two on first
-fixed a bug on last where you could get stuck while running up against the bridge fence

[Stage 3]
-new large flank route area to get behind snipers on last
-new route under cart path to avoid sniper sightline on last
-geo around the cart bend on last is now vastly different on the right side

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