minor update

-hopefully made red flanks harder by removing a door on the flank building closer to red on stage 1
-widened a few doorways around stage 1
small bug fixes I thought I already did but I guess not
-Displacement-ified the ground (almost) everywhere
-TEXTURES FOR THE CAVE FLOORS??? (no way)
-Re-vamped finale sequence ;)
-Fixed spawn timings for last
-minor optimization
-opened up stage 3's last a little
-moved blu's sniper balcony out of the first stage's cave to the side
-fixed some old geometry
-hopefully optimized the map a little more
-changed a route in stage 3's cave to delay blu a little more and make the spot around it more defendable
-adjusted spawn timings
-closed up more of stage 3's cave's useless areas further into the round.
-More heath & ammo in positions where RED team needed them the most.
-Revamped stage 3's cave area.
-a lot of optimization work
-changed cave area in stage 1
-added a window to the building near stage 2 last & changed area around it
-changed the area right out of blu spawn in stage 3 on the right
-moved stage 3's first cp up further & changed the entire hold area
-COMPLETELY revamped last point on stage 3
does life as a tf2 mapper ever get better
I hate my life I hate mapping im never making another map
double fix trolledd
added a new red route to avoid spawncamping (maybe)?