Turbine After Hours

Turbine After Hours 1.4

Behold, the largest update yet to Turbine After Hours!​

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The hallway that replaced the vent system has been extended, and leads to a large staircase that connects to each team's point. There has also been a very small vent added that connects that hallway to the first floor.
This should hopefully help with the massive chokepoint issue, as well as just making the map more fun to run around in.

Like always there have been some aesthetic changes, the biggest being that control point for each team is now on a platform that's standing in a pool of water. There's no real reason for this other than I think it looks cool.
Fixes a couple texture problems and hanging lights that I somehow overlooked.



FUUUUUUCK​

Only two changes in this update:
  • The roofs on each of the buildings on the balconies have been given a slanted roof, providing more space inside.
  • The central point now has a platform on top of it acting as sort of a ceiling. This is meant to make the point just a touch more closed off.
The only notable change would be that the balconies on each side have been pulled further out. This helps make confrontations up there a little less claustrophobic.
There's been some minor visual changes such as the skybox being changed, but most notably the room in the first floor with the computer assortment of computers has been opened up, and can be used as a flank route. While not a perfect solution to the chokepoint leading to the intel, it's a step in the right direction.

Sidenote: I've been thinking about opening up the doors to the outside roof that you could use to sidestep the point, but I'm really not sure it's the best idea.