Major Revamp of most the the areas surround A, B, and a little bit of C.
-BLU first spawn moved much closer to the tunnel, with a new underground exit that goes directly inside the tunnel. Hoping this will reduce the walk time from spawn to B after A is capped.
-New cover around A to reduce long sightlines
-Route into the big warehouse building is now a sideroute, the cart goes underground for a shorter path to B
-B has some better defense spots for engineers to hold at
-Blu's forward spawn is closer to B in a funny new building (watch your step!)
-C has better high ground for Red to hold the control point with (hopefully)
-Last has a lot of 45 degree angles added
-Last also had the stairs going up to the 2nd level removed, so Red cant hold up there.
-Approach to last has had a shit ton of containers added to block sightlines