Created a new last point, because the old one didn't played that great a was a little bit boring.
Detailed second point, because I was bored and wanted to try out the artstyle
Adjusted the spawntimes when tems attack/defend the last capture point (previously it was likly to get instantly capped after the second point was capped)
After some problems in the gameday I fixed some problems:
- Added health and ammo packs
- Added an info_observer_point
- Fixed mssing textures on displacments
- Added two signs in mid to lead players towards the objective
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