Tour

Medieval Tour b6c

Changelog:
  • Artpass continues!
  • More props by Dee Kay added
Changelog:
  • Artpass!
  • Removed Melee Vscript.
  • Added icon to game_text_tf
  • Set bumpscosity to 50.
Changelog:
  • More artpass preparation.
  • Restored Sprinkle's Melee Vscript.
Changelog:
  • Changed flag timers to Shot Clock mode.
  • Widened castle side-route.
  • Added intentional trimp spot.
  • More detailing preparation.
  • Added new music for various events.
Changelog:
  • Fixed gamemode logic breaking.
  • Fixed sudden death not properly disabling spawn doors.
Changelog:
  • Fixed no mission briefing.
Changelog:
  • Various changes to give attackers a helping hand:
    • Timer changed to 12 minutes.
    • Control Point moved to castles.
    • Increased respawn time.
    • Control Points cap faster.
    • Added some geometry so defenders can't jump down onto the flag carrier as easily.
  • Disabled Control Points and respawn room visualizers during sudden death.
  • Moved barrels around to increase space.
  • Opened up bridge slightly.
Changelog:

Potentially the final alpha!
  • Added mission briefing.
  • Moved ticket booth next to the Control Point.
  • Sudden Death now occurs instead of a stalemate if no-one wins in time, even if one team has more points than the other.
  • Max time increased to 10 minutes.
  • Cleaned up various perch points.
  • Beta preparation.
Changelog:
  • Added capture zone markers to ticket booth.
  • Fixed hud? hopefully?
  • Lowered respawn time slightly.
  • Added short timer after cap reset where it is locked.
  • Tweaked displacements at mid so theres less of a harsh ramp.
  • Smoothed displacements in intel area.
  • Moved some lights.
  • Added a health pack under the bridge.
  • Moved some fire barrels to give more space.
Changelog:
  • Fixed autoreset logic not being cancelled when its associated intel is picked up.