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Changelog:
Artpass continues!
More props by Dee Kay added
Changelog:
Artpass!
Removed Melee Vscript.
Added icon to game_text_tf
Set bumpscosity to 50.
Changelog:
More artpass preparation.
Restored Sprinkle's Melee Vscript.
Changelog:
Changed flag timers to Shot Clock mode.
Widened castle side-route.
Added intentional trimp spot.
More detailing preparation.
Added new music for various events.
Changelog:
Fixed gamemode logic breaking.
Fixed sudden death not properly disabling spawn doors.
Changelog:
Fixed no mission briefing.
Changelog:
Various changes to give attackers a helping hand:
Timer changed to 12 minutes.
Control Point moved to castles.
Increased respawn time.
Control Points cap faster.
Added some geometry so defenders can't jump down onto the flag carrier as easily.
Disabled Control Points and respawn room visualizers during sudden death.
Moved barrels around to increase space.
Opened up bridge slightly.
Changelog:
Potentially the final alpha!
Added mission briefing.
Moved ticket booth next to the Control Point.
Sudden Death now occurs instead of a stalemate if no-one wins in time, even if one team has more points than the other.
Max time increased to 10 minutes.
Cleaned up various perch points.
Beta preparation.
Changelog:
Added capture zone markers to ticket booth.
Fixed hud? hopefully?
Lowered respawn time slightly.
Added short timer after cap reset where it is locked.
Tweaked displacements at mid so theres less of a harsh ramp.
Smoothed displacements in intel area.
Moved some lights.
Added a health pack under the bridge.
Moved some fire barrels to give more space.
Changelog:
Fixed autoreset logic not being cancelled when its associated intel is picked up.