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Changelog:
Removed instant respawn 5 seconds after point capture.
Hopefully fixed another overtime edge case bug where it can fail to end overtime properly.
Changelog:
Fixed broken selfillum on custom sign_gameplay edits.
Changelog:
Added sign to barricade on lower routes.
Improved lighting of various metal panels.
Fixed BLU being given 2 instant respawns accidentally.
Fixed RED not being able to block BLU from capturing their point.
Fixed blockbullets collision of a window on RED side (Thanks GalacticSparrow!)
Adjusted colours of some lights.
Hopefully fixed soundscape proxy radius so that you won't get an incorrect one when spectating, along with adding more proxies.
Changelog:
New Assets:
New misc rock and brick debris models scattered around the map
Artpass:
Major addition of many func_occluders to improve performance.
Fixed missing rain particles.
Fixed being stuck in flag rooms when they close.
Fixed edgecase bug where capping your team's final flag during overtime resulted in a stalemate.
Combined many static props to reduce draw calls.
Prevented many redundant assets from being packed to reduce file size.
Reduced size of various textures to reduce file size.
Lowered setup time to 3 seconds.
Made countdowns only count down from 3 rather than 5.
Changelog:
Fixed missing pillar on BLU side.
Improved VVIS compile times.
Changelog:
New Assets:
Stone ruin pillars
Custom sign_gameplay edits
Gameplay changes:
Flag decay if not picked up at all increased to 60 seconds.
Respawn time for attacking team reduced even more when they cap a point.
Crits on failed flag capture removed.
Timer for flag door delay added.
Proper overtime support added.
Sudden death removed, swapped for stalemate.
Changelog:
New Assets:
Detailing Pass:
Major lighting colour pass
Added more detailing in many locations
Updated in-map photos
Experimental gameplay changes:
Cap time increased by 0.5 or 1 second
Flag decay lowered from 45 seconds to 25 seconds
When flag is capped, gate opens after 10 seconds and dead players of enemy team respawn after 5 seconds.
Flag decay if not picked up at all is now 50 seconds
Respawn time for team that caps cut in half while they own that point
Changelog:
Special thanks to Midnite and GalacticSparrow!
New Assets:
Custom Intel model for BLU team.
Detailing pass.
Added more detailing to skybox.
Detailed BLU intel room.
Adjusted light_environment.
Added point_spotlight to lights that were missing it.
Improved quality of arch doorway into intel courtyard.
New borders next to the main entrance to BLU's CP room, to mimic the doors on red side.
Custom skybox and soundscapes added!
Added windows to spawn doors.
Improved visuals and collision of windows in CP room.
Blocked BLU team from shooting into RED spawn.
Adjusted game_text_tf messages.
Fixed many misc clipping and visual issues.
Changelog:
Adjusted indoor lighting.
Fixed fog mismatch in 3D skybox.
Detailed RED's ticket room.
Cut some announcer voicelines to reduce clutter.
Changelog:
Finished information board images.
Adjusted light_environment colours and angle.
New 2D Skybox.
Added new, more misty fog.
New rain particles.
New particles for both intels.
Added gift shop props.
Added Gary.
Fixed a block bullets brush not being removed.