Tour

Medieval Tour b6c

Changelog:
  • Removed instant respawn 5 seconds after point capture.
  • Hopefully fixed another overtime edge case bug where it can fail to end overtime properly.
Changelog:
  • Fixed broken selfillum on custom sign_gameplay edits.
Changelog:
  • Added sign to barricade on lower routes.
  • Improved lighting of various metal panels.
  • Fixed BLU being given 2 instant respawns accidentally.
  • Fixed RED not being able to block BLU from capturing their point.
  • Fixed blockbullets collision of a window on RED side (Thanks GalacticSparrow!)
  • Adjusted colours of some lights.
  • Hopefully fixed soundscape proxy radius so that you won't get an incorrect one when spectating, along with adding more proxies.
Changelog:
  • New Assets:
    • New misc rock and brick debris models scattered around the map
  • Artpass:
    • Filled out skybox a bit.
  • Major addition of many func_occluders to improve performance.
  • Fixed missing rain particles.
  • Fixed being stuck in flag rooms when they close.
  • Fixed edgecase bug where capping your team's final flag during overtime resulted in a stalemate.
  • Combined many static props to reduce draw calls.
  • Prevented many redundant assets from being packed to reduce file size.
  • Reduced size of various textures to reduce file size.
  • Lowered setup time to 3 seconds.
  • Made countdowns only count down from 3 rather than 5.
Changelog:
  • Fixed missing pillar on BLU side.
  • Improved VVIS compile times.
Changelog:
  • New Assets:
    • Stone ruin pillars
    • Custom sign_gameplay edits
  • Gameplay changes:
  • Flag decay if not picked up at all increased to 60 seconds.
  • Respawn time for attacking team reduced even more when they cap a point.
  • Crits on failed flag capture removed.
  • Timer for flag door delay added.
  • Proper overtime support added.
  • Sudden death removed, swapped for stalemate.
Changelog:
  • New Assets:
    • Whiteboard
    • Menu Photos
  • Detailing Pass:
    • Major lighting colour pass
    • Added more detailing in many locations
    • Updated in-map photos
  • Experimental gameplay changes:
    • Cap time increased by 0.5 or 1 second
    • Flag decay lowered from 45 seconds to 25 seconds
    • When flag is capped, gate opens after 10 seconds and dead players of enemy team respawn after 5 seconds.
    • Flag decay if not picked up at all is now 50 seconds
    • Respawn time for team that caps cut in half while they own that point
Changelog:

Special thanks to Midnite and GalacticSparrow!
  • New Assets:
    • Custom Intel model for BLU team.
  • Detailing pass.
    • Added more detailing to skybox.
    • Detailed BLU intel room.
    • Adjusted light_environment.
    • Added point_spotlight to lights that were missing it.
    • Improved quality of arch doorway into intel courtyard.
    • New borders next to the main entrance to BLU's CP room, to mimic the doors on red side.
    • Custom skybox and soundscapes added!
  • Added windows to spawn doors.
  • Improved visuals and collision of windows in CP room.
  • Blocked BLU team from shooting into RED spawn.
  • Adjusted game_text_tf messages.
  • Fixed many misc clipping and visual issues.
Changelog:
  • Adjusted indoor lighting.
  • Fixed fog mismatch in 3D skybox.
  • Detailed RED's ticket room.
  • Cut some announcer voicelines to reduce clutter.
Changelog:
  • Finished information board images.
  • Adjusted light_environment colours and angle.
  • New 2D Skybox.
  • Added new, more misty fog.
  • New rain particles.
  • New particles for both intels.
  • Added gift shop props.
  • Added Gary.
  • Fixed a block bullets brush not being removed.