JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser .
Changelog:
Potentially the final alpha!
Added mission briefing.
Moved ticket booth next to the Control Point.
Sudden Death now occurs instead of a stalemate if no-one wins in time, even if one team has more points than the other.
Max time increased to 10 minutes.
Cleaned up various perch points.
Beta preparation.
Changelog:
Added capture zone markers to ticket booth.
Fixed hud? hopefully?
Lowered respawn time slightly.
Added short timer after cap reset where it is locked.
Tweaked displacements at mid so theres less of a harsh ramp.
Smoothed displacements in intel area.
Moved some lights.
Added a health pack under the bridge.
Moved some fire barrels to give more space.
Changelog:
Fixed autoreset logic not being cancelled when its associated intel is picked up.
Changelog:
Capturing the intelligence proved just a bit too difficult, so:
Respawn time for both teams doubled.
Flag reset time increased to 45 seconds.
Cap reset time if a flag is not picked up increased to 70 seconds.
Max caps reduced once again to 2 seconds.
Cap time very slightly reduced.
moved stuff and shuffled around geometry to make mid a bit less tight.
A picked up flag on round end with tied scores will now properly result in a stalemate unless the flag is beyond mid.
Fixed intel gate failsafe logic not functioning properly.
Pushed back capture zone of points and increased its size.
Changelog:
Fixed multiple small issues, thanks to Midnite for reporting these!
Cleaned up a ramp in the castle and widened a doorway.
Added logic to open intel gates if a player is inside.
Fixed duplicated water brush.
Changelog:
Shrunk the map significantly.
Rebuilt intel area:
Generally shorter.
Control Point is now on the same level as the tickets.
Tickets are blocked off until the point is unlocked.
Rebuilt castles entirely, removed 90 degree turn to get to intel area.
Max captures increased to 3.
Changelog:
Removed Melee Vscript fully. Sorry Sprinkles!
Improved lighting, more bright with more ghost lights.
Improved collision across the map.
Fixed ctf scores not appearing.
Removed death pit.
Fixed brush face with nodraw.
Changelog:
Replaced CP autoreset timer with a proper on-hud timer.
Changelog:
Re-added Sprinkle's Melee Vscript.
Lowered required caps from 4 to 2.
As a balancing measure, Control Points capture slower and the time limit has been set to 8 minutes.
Added game_text to the hud for the flag autoreset timers.
Lighting overhaul.
More signage and hopefully more direction.
Cut side routes to intel room and shortened it a bit.
Rebuilt spawns.