Toggle Day/Night b1?
makes daynight cycle..?
How this w0rk?
change fog
change tonemap
change color correction (2fort and ghost fort)
toggle zhe light_environment
toggle night and moon brush
The Files:
p_DayNight_TurnOFF_LIGHTENV.zip
- pprefab_daynight1.vmf
- test_daynight1.bsp
The Good:
The BAD:
change fog
change tonemap
change color correction (2fort and ghost fort)
toggle zhe light_environment
toggle night and moon brush
The Files:
p_DayNight_TurnOFF_LIGHTENV.zip
- pprefab_daynight1.vmf
- test_daynight1.bsp
The Good:
- NO NEED TO PLACE OVER 9000 LIGHTS
The BAD:
- prop_static shadows will cast night light only
- If make big map with hyper detailin' your compile is goin' to die