+added new game mechanic, some flanks will now be blocked off from attackers, the flanks become available once their respective batteries are destroyed
upload_2021-8-18_23-26-29.png
upload_2021-8-18_23-26-36.png

+added some cover for the generator
upload_2021-8-18_23-26-4.png
|fixed a door using improper I/Os
+added lights to a dark corner
|fixed some chalkboard logic
|chalkboard looks prettier
upload_2021-7-21_20-43-30.png
+added new Dynamic Chalkboard which tells you which batteries are destroyed and which are still alive for you and the enemy.
upload_2021-7-21_17-44-43.png

+added new shit shack to mid
+added more signage
+added shutter door

|reworked B and the lower flank
upload_2021-7-21_17-44-59.png

|changed shack in mid
|improved soundscapes

-removed top flank route overlooking the main generator
-removed a flank that bypassed the b point
|Fixed rock props in mid fading out too early
|changed size of the ammo box on A to a small
Map now uses V7 Generator Destruction logic

|changed mid
|lowered respawn times
|fixed pickup patches
|changed health kits around

+added two new flanks where c used to be
+added new signage

-removed C point

All other changes can be found here

Attachments

  • new.jpg
    new.jpg
    28.9 KB · Views: 81
+added custom MOTD
+added particle and sound effect for when the generator is destroyed
+added HUD messages to let your team know which batteries are being damaged, as well as if the generator is also being damaged
|changed the texture of mid's shack
+added respawnroom visualizers