Generator Destruction (a variation) Prefab

Generator Destruction (a variation) Prefab v12

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Generator Destruction (a variation) Prefab v12

Custom game mode. Kinda like Gang Garrison 2!

Lastest Update: Version 10 (29 October 2021)

This game mode is still a Work-In-Progress. Will keep this updated until I'm done working on it.

Generator Destruction is a custom game mode for TF2. Due to not being officially supported by Valve, this is one of the variations of this game mode. (one of which is called Generator Defense, or probably the same name as this one...) To keep it simple, the map prefix is just "gd_".

What is the goal in your take of Generator Destruction?
  • Each team has a main generator the other team needs to destroy.
  • At the beginning of the round, both generators are ubered and have the Wrangler shield.
    • To drop the uber and/or shield, each team must destroy the other team's shield batteries. Destroying these batteries reduces the shield's power.
  • There are two shield-batteries on each team.
    • Each battery keeps the shields up for their respective team. First battery retains Uber, second battery retains the Wrangler shield.
    • They can be destroyed in any order.
    • If a shield battery is destroyed on your team, capture the control point to resurrect the battery.
  • Destroy the batteries, destroy the generator, win the game.
About the Generator itself
  • The generator is a Dispenser. It is classified as a building: However it does not give metal, and cannot be upgraded nor repaired. However, it does heal!
About the Shield Batteries
  • Unlike other variations of this game mode, this one has something called the shield battery.
  • They heal and give metal, just like a level 1 Dispenser would.
  • As of 3 July 2021, the shield batteries look like Repair Nodes (scrapped Engineer building)
  • Prior to 29 October 2021, the batteries resurrected by a timer on the HUD (similar to Robot Destruction's robots). As of now, the respective team must capture a control point to resurrect the battery.

Gameplay Theory
  • idk

Map-Design Theory
  • idk

Special Thanks @MegapiemanPHD , Da Spud Lord , Pdan , Mr. Burguers , and sonoma for helping me with this.
Credit Benjamoose and Murphy for Repair Node textures.
First release
Last update

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Latest updates

  1. v12 Update

    Updated whiteboard objective description when the map boots up Updated model directories to use props_yaki/generator_destruction/ Removed old signs and made a separate download
  2. v11 update bugfix

    - Fixes the Repair Node CPs being cappable by the team that destroyed them
  3. V10

    V10 Reorganized everything. If you used this logic in a previous map, please reinstall everything from the ground up. (except the map-wide triggers. Those are OK to keep because I didn't change those) Updated Readme with full installation guide...

Latest reviews

very interesting new gamemode, looking forward to making maps for it