Version starts on blue side to get better feedback on it (even though I know it's bad)
Fixed gaps in collision on blue side
Added some occluders on red side
Major routing changes for Red side
> Removed the second half of the flanks and made them end early
> Added two new flanks at the turn to the point from the main street
> Adjusted pick ups slightly
> Changed the roof rightground right of the point from red
No changes to blue side: Plan on making a variant that stars on blue side to better test it
Fixed an issue with materials
Adjusted the Red building side route to have more open areas
Removed the Blue's red spawn initial highground to prevent sidelining the entire blue team
Adjusted Blue's blue spawn slightly
Adjustments to the blue highground flank to be less beneficial to red
Added a new high ground to from blue point
Added more clipping in Blue stage
More detailing in both areas
Updated to use more proper temp map name
Added a route between the red sewer and the red road
Added Spells!
> They turn on after the first set (so both teams must win a defensive for them to enable)
Adjusted respawn times for offensive and defensive
Blue's red spawn detailing