Adjusted the Red building side route to have more open areas
Removed the Blue's red spawn initial highground to prevent sidelining the entire blue team
Adjusted Blue's blue spawn slightly
Adjustments to the blue highground flank to be less beneficial to red
Added a new high ground to from blue point
Added more clipping in Blue stage
More detailing in both areas
Updated to use more proper temp map name
Added a route between the red sewer and the red road
Added Spells!
> They turn on after the first set (so both teams must win a defensive for them to enable)
Adjusted respawn times for offensive and defensive
Blue's red spawn detailing