Sunrise

Sunrise A6

Various additions, and a few subtractions

Change Log:

- Changed the side route to C to be shorter
- Added a small, spammable window that can get sentry spots out of C
- Removed a nasty sightline at C with a nice looking building
- Added a small shack and defendable Engineer position to B
- Removed the house that held the old entrance to the C side route
- Added more cover for the Engineer position infront of the B building
- Added a door that keeps the window route to B closed until after A's capture
- Messed with kits all across the map
- Detail in various places has been updated and added
- Fixed a clipping exploit that nobody got to use before I noticed it
- Finally dealt with those horrid unclipped railings

Attachments

  • hl2 2016-09-03 16-58-02-23.png
    hl2 2016-09-03 16-58-02-23.png
    1 MB · Views: 137
  • hl2 2016-09-03 16-58-03-69.png
    hl2 2016-09-03 16-58-03-69.png
    1.6 MB · Views: 129
  • hl2 2016-09-03 16-58-06-44.png
    hl2 2016-09-03 16-58-06-44.png
    1.1 MB · Views: 144
  • hl2 2016-09-03 16-58-09-04.png
    hl2 2016-09-03 16-58-09-04.png
    1.2 MB · Views: 144
No internet + some reference maps = BLU Spawn Detailing

Change Log:

- Detailed the FUCK out of BLU spawn
- Changed the ground in front of BLU sapwn to displacements
- Added a new route to last favoring BLU, it has a good height advantage, but can't cover all the Sentry spots
- Fixed the door at B that was borked as shit

Attachments

  • hl2 2016-08-30 06-48-23-21.png
    hl2 2016-08-30 06-48-23-21.png
    1 MB · Views: 227
  • hl2 2016-08-30 06-48-25-26.png
    hl2 2016-08-30 06-48-25-26.png
    1.2 MB · Views: 232
  • hl2 2016-08-30 06-48-27-22.png
    hl2 2016-08-30 06-48-27-22.png
    1.1 MB · Views: 228
  • hl2 2016-08-30 06-48-29-24.png
    hl2 2016-08-30 06-48-29-24.png
    1.6 MB · Views: 216
  • hl2 2016-08-30 06-49-04-64.png
    hl2 2016-08-30 06-49-04-64.png
    647.2 KB · Views: 223
Wow, I already knew that Owly Oops' Dawn skybox looked great, but damn. This map brings it out unlike anything else I used it in.

Changelog:

- The skybox is now a brilliant dawn
- Added a new building to C to defend from
- Changed the geometry of another building at C to benefit defenders rather than attackers
- Removed a dark alcove that didn't add anything to gameplay
- Added a building at A, replacing a stack of crates from before
- Simplified a flank route to A
- Changed a building at A to benefit the A defense
- Fixed getting stuck in an alcove when a door shuts after A's capture

Attachments

  • hl2 2016-08-28 13-09-15-94.png
    hl2 2016-08-28 13-09-15-94.png
    1 MB · Views: 134
  • hl2 2016-08-28 13-09-19-28.png
    hl2 2016-08-28 13-09-19-28.png
    1.3 MB · Views: 139
  • hl2 2016-08-28 13-09-21-47.png
    hl2 2016-08-28 13-09-21-47.png
    1.1 MB · Views: 130
  • hl2 2016-08-28 13-09-23-69.png
    hl2 2016-08-28 13-09-23-69.png
    1.2 MB · Views: 142
  • hl2 2016-08-28 13-09-40-61.png
    hl2 2016-08-28 13-09-40-61.png
    623.5 KB · Views: 138