Sulfur

Sulfur rc4

a10:
Modified the A-B connector so it can't come out behind B
Added a temporary-fix build uber area in blue spawn
Red respawn time when blue caps C increased
Consolodated B routes
Gave blue an opposite-height over C
a9a:
Quick fix for blue spawn door
a9:
Blue spawn now has blue signs
Modified the runup area to A to improve blue's attacking capabilities

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a8:
Modified water route near D to make it obvious that you need to crouch to get under the threshold
Made it so red spawns facing the corresponding point they're meant to be attacking in the forward spawn
Stickies now stick to all of the final point platform
Final point platform is now nonbuildable
Tweaked pickups around A to aid blue attacking
Changed blue spawn slightly so they can't be directly attacked when they exit the A-side door
Added another resupply locker in red's back spawn
Remade the A-B connector
Added a vantage point deck for red when defending B
a7:
Remade B point
Added vantage point for blue to A
Moved health pack near A back from red
Tweaked cap times
Remodelled blue spawn slightly
a6:
Added new route for blue to A
Altered A to block sightlines
Fixed Red not moving back spawns
A door from red foward spawn now closes after A is capped
Red can no longer get trapped in their forward spawn
a5:
Increased the cap time of D slightly
Blue now gets reduced time to hold D on each external point capture
Increased height of underwater passage exit at D to allow crouched movement
Red forward spawn now barrs entry after B is capped
Door to prevent people going into deadly superheated water passage before A is capped.
a4:

Remade D
Remade area around B
Remade area around A
Widened C

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A3:
Remade most of the map.