Sulfur

Sulfur rc4

Sulfur rc4

  • Fixed a case where blu could win too well and lock the timer, not correctly allowing them to win when their timer hit 0 and they owned the main control point
  • Fixed a case where blu could contest themselves from winning
  • Fixed a case where you could build a teleporter under a platform and become trapped
  • Altered BLU spawn positions to better lead players towards the point they should be attacking during different states of the game
  • Altered RED spawn positons to spread them out when defending main point
  • Lowered RED's initial time to defend slightly
  • Convinced the boiling water to properly scald people that are submerged below the surface
  • Gravity density in the potplants has been correctly calibrated
  • Reduced time added to RED's clock when blue captures A, B and C slightly - further calibration going forward.
  • B can no longer be capped from the outside of the building
  • Area under Point A can no longer be accessed
  • Fixed numerous perch points, clipping errors and small visual errors - special thanks to Wicket on steam discussions for reporting most of these
Equivalent to in-game official version currently

rc3:
  • Updated visuals
  • Improved optimisation signifiantly
  • Implemented vscript to fix gamemode bugs (thanks Sarex!)
  • Hottub in spawn heals you
  • Stickies now correctly parent to final CP when it moves
  • Lowered time subtracted on blu capture of B by 30s
Improved Visuals in many areas
Water is expensive now (can be turned off in client settings)
Fixed rocks not being vertex lit
TREESWAY!
- Fixed the overtime bug (Thanks Hydrogen, Benoist! Huge help!)
- Improved visuals of final point
- Swapped in new jungle foliage
- Added detail sprites (Why weren't these here before?)
- Other small visual tweaks

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Beta 4:
Fixed some visual inconsistencies
Tried to fix the overtime spam bug again
Added some new models from E-Arkham and Donhonk
b3:
Clipping improvements
Optimisation improvements
3d Skybox
Finished detailing out of bound areas
Fixed visual bugs
b2:
Fixed building in blue spawn
Clipped stairs missing clips
Improved clipping
Added the respawn door I forgot on red final spawn
Fixed D door from red forward spawn not opening
Fixed broken water door
Brightened up dark corrodor
Fixed map exit exploit
Pit now has death trigger :)
Nobuilded areas where sentries could be hidden
Soundscapes
Uploading again because for some reason it didn't work the first time - same version of update
b1:

Artpass
Some stuff that I forgot because I've been detailing this for literally months

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