Stailia S1

Stailia S1 A16

-Edited blu flank after first to give blu high ground when using flank
-Added props to block sniper sightline to blu flank
-Edited mid area between first and last
-Edited blu flank on last to stop them from reaching red spawn
-Added a train
-Changed Payload Cart to the Tank Cart
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- Added an extra wall to stop a sightline inside the first building after the first checkpoint.
- Edited Blu flank for last.
- Fixed missing vent prop from blu shortcut.
- Added Venting Heavy.
-Gave red extra room in last.
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- Remade last entirely because it played terribly.
- Remade entrance to last.
- Removed stairs near the first flank.
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-Added a flank for Blu
-Remade last
-Removed window of the holding area red uses at First
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-Remade First and area between first and last
-Moved Capture onto Octogon pad
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-First Reworked to give red the high ground.
-Added rollback zone near the first checkpoint.
-Removed blu forward spawn.
-Remade last.
-remade room between checkpoints.
Stailia S1_a1_6.jpg
-Edited First Checkpoint to give Red more room.
-Gave Blu forward spawn after first is captured
-Added an area between first and last to give red more time to setup
-Remade last
Stailia S1_a1_9.jpg
Stailia S1_a1_1.jpg
Fixed Upload Error