PL Stailia S1 A16

First stage of a multi-stage payload.

  1. Hydro

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    Stailia S1 - First stage of a multi-stage payload.

    The first stage of a multi-stage payload map that takes place in some mountains.

     
  2. Hydro

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  3. Hydro

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    -Edited First Checkpoint to give Red more room.
    -Gave Blu forward spawn after first is captured
    -Added an area between first and last to give red more time to setup
    -Remade last


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  4. Hydro

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    -First Reworked to give red the high ground.
    -Added rollback zone near the first checkpoint.
    -Removed blu forward spawn.
    -Remade last.
    -remade room between checkpoints.


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  6. Hydro

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  7. Hydro

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  8. Hydro

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    - Added an extra wall to stop a sightline inside the first building after the first checkpoint.
    - Edited Blu flank for last.
    - Fixed missing vent prop from blu shortcut.
    - Added Venting Heavy.
    -Gave red extra room in last.


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  9. Hydro

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    -Edited blu flank after first to give blu high ground when using flank
    -Added props to block sniper sightline to blu flank
    -Edited mid area between first and last
    -Edited blu flank on last to stop them from reaching red spawn
    -Added a train
    -Changed Payload Cart to the Tank Cart


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  10. Hydro

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    - Raised the left area in last to give red higher ground
    - Turned left drop-down in last to a regular flank
    - Added an extra flank for blu at first
    - Added a stair case to the first blu building at first
    - Removed fence inside blu spawn so they can go swimming


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  11. Hydro

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    - Added a metal door to slow down blu, giving red extra time to set up at last
    - Reworked blu's flank building at first, removing massive sightline
    - Removed blu balcony at last, lowered the entrance
    - Opened red's right building at last


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  12. Hydro

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  13. Hydro

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  14. Hydro

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    - Added a small walkway for Blu at first.
    - Edited terrain in first flank.
    - Made upper entrance/exit for first flank wider.
    - Edited left stairs in last.
    - Gave Red one extra door.
    - Changed stairs width and height to be 12 x 8


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  16. Hydro

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    - Removed and rearranged some props at first to make it less cluttered
    - Added props to act as a ramp in Blu's flank at first
    - Extended Last
    - Removed Red's one-way
    - Reworked Blu's last flank
    - Gave Blu a one-way before last point
    - Gave extra entrance to last flank


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  17. Hydro

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    - Shrunk last down
    - Removed rock under walkway at first
    - Added railing to right walk onto lift
    - Replaced one-way with small passage that opens after first
    - Turned Tank Payload back to normal for gameplay and story reasons
    - Moved rock collisions down at first to allow crouch jumps
    - Added more red play spawns
    - Edited player respawn timers


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  18. Hydro

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  19. Hydro

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    - Mirrored Last
    - Removed under entrance into last
    - Opened last more for red
    - Reworked Blu's flank
    - Removed Props and elevated terrain
    - Edited exit in Blu's first flank
    - Removed background train (testing purposes)


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