thanks to everyone who has played the map. i'm quite happy with how a2 was received, and think it was a huge improvement over a1. some feedback mentioned thinking the map was ready to artpass, but i want to get more testing/changes done before i commit to that.
Changelog:
Moved cart path away from walls by 32 units so hopefully people can no longer get stuck and teleport outside the pyramid (I wasn't able to get it to happen in my own testing, at least)
Added high ground spawn exit resupply cabinet + removed cabinet immediately to the left upon spawning
Changed medium ammo kits on high ground inside pyramid to small
Changed medium health kits near spawns to small to reduce probability of people jumping to spawn and immediately getting back to almost full HP
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