Snowthistle

Snowthistle B5b

- Blocked a sightline I hadn't noticed.
- Textured spawnroom interiors.
- New fences to block sightlines in spawn courtyards.
- Fixed blu cart not registering red players blocking it - thank you 14bit!
- Changed and added some pickups.
- Extended balcony over log ramp to allow for placement of engineer buildings.
- Additional debris props.
- Increased cart speed cap significantly (244 to 595).
- Added soundscapes.
- Fixed some symmetry inconsistences.
- Placed nobuild zone under tree behind cart base.
- Moved around some overlays.
- Clipping improvements.
- Some displacement changes.
- Added some blocklights around the map to fix some weird lighting.
- Some visleaf optimisation.
- Rebuild of majority of map at larger scale.
- Quite a few layout + pickup + prop changes as a result.
- Cart now starts faster to compensate for greater distances.
- Redone displacements.
- Redone spectator cams.
- Fixed carts getting stuck upon reaching first point.
- Slowed initial cart speed.
- Slightly reduced respawn wave time.
- Changed some pickup positions.
- Additional lighting.
- Small displacement adjustments.
- Fixed a small arithmetic error with potentially super disbalancing consequences.
EDIT: This ended up causing the carts to get stuck at the points, oof.
- Carts now accelerate each time they pass a cart base.
- Carts now change skin of cart base props and make a ding sound upon passing them.
- Added more pickups.
- Removed overhang that people were getting stuck on while riding the cart.
- Swapped stump prop for the patch of the central medium health pack for a submerged barrel.
- General prop position adjustments.
- Displacement adjustments.
- Adjusted clipping.
- Changed names of capture points on HUD both to 'The Enemy's Payload'.
- Hopefully fixed the round sometimes not ending upon the carts colliding.
- Filled in gaps in track.
- Made cart stop floating above track.
- Widened platforms leading to spires and spires themselves.
- Added more rocks in central spawn courtyard to remove access to sneaky shady spots.
- Cleared up detail sprites clipping thru floors.
- Extended rollforward zone slightly.
- Slightly smoothed outcrop in spawn tunnels.
- Moved spark particles to front of carts.
- Added trigger_push to top of walls next to peak roofs.
- Changed cart props.
- Changed fog colour.
- Added snow piles to top of outside stump patches.
- Slightly moved small health packs behind payload start locations.
- Rotated some stump patches and trees to reduce symmetry of natural terrain.
- Removed collisions from all light props with collisions.
- Moved a tree that was clipping through a wall (it's still slightly clipping through the wall though :/ )
- Changed some lighting.
- Moved all walls on mid out by 32 units, extended platforms to compensate.
- Slowed down carts.
- Added balcony overlooking log ramp.
- Moved signs in spawns.
- Added more pickups.
- Added spectator cameras.
- Shortened step out of window on outpost hut.
- Added trigger_pushes to the tops of trees.
- Made trigger_pushes actually work.
- Raised towers on mid to better indicate clipping.
- Changed and added some props to better indicate clipping and allow for new architecture.
- Lighting changes.
- Rotated entire map 90 degrees in Hammer.
- Changed door sounds to stop them playing everywhere.
- Clipping improvements and clipped off all towers.
- Surrounded spike roof with trigger_pushes.
- Efforts to cut various sightlines with prop changes etc.
- Changed playerclips on cliff walls to blockbullets.
- Changed lighting origin of treestumps under pickups.