Snowthistle A8

A tranquil icy ruin somewhere in the deep north.

  1. Version A8

    Maid of Heart
    - Made losing team's cart set on fire when derailed - unfortunately at the moment this fire does not stay upright, so looks pretty odd when the cart is angled. I should hopefully be able to find a fix for this.
    - Nobuilded underneath most trees.
    - Changed prop patches.
    - Raised displacement by side entrances to mid so players don't have to jump.
    - Closed a displacement seam in the spawn tunnels.
    - Turned down bloom scale slightly.

    This may well be the last alpha version!
    MaroonMenace thanked this.
  2. Version A7

    Maid of Heart
    - Added logs with board ramps on lower level of mid.
    - Remade cart base structure.
    - Raised a ledge to allow for jumping onto the new cart base structure.
    - Efforts to hinder/block sightlines through geometry + prop changes/additions.
    - Symmetry corrections.
    - Changed ceiling texture within spawnrooms.
    - Repositioned some path_tracks.
  3. Version A6c

    Maid of Heart
    - Fixed spawnpoints to stop all players spawning at all points regardless of team.
    - Trying to get this version out as quick as I can, so I've neglected to build cubemaps - sorry!
  4. Version A6b

    Maid of Heart
    - Blocked a sightline I hadn't noticed.
  5. Version A6

    Maid of Heart
    - Textured spawnroom interiors.
    - New fences to block sightlines in spawn courtyards.
    - Fixed blu cart not registering red players blocking it - thank you 14bit!
    - Changed and added some pickups.
    - Extended balcony over log ramp to allow for placement of engineer buildings.
    - Additional debris props.
    - Increased cart speed cap significantly (244 to 595).
    - Added soundscapes.
    - Fixed some symmetry inconsistences.
    - Placed nobuild zone under tree behind cart base.
    - Moved around some overlays....
  6. Version A5

    Maid of Heart
    - Rebuild of majority of map at larger scale.
    - Quite a few layout + pickup + prop changes as a result.
    - Cart now starts faster to compensate for greater distances.
    - Redone displacements.
    - Redone spectator cams.
  7. Version A4c

    Maid of Heart
    - Fixed carts getting stuck upon reaching first point.
    - Slowed initial cart speed.
    - Slightly reduced respawn wave time.
    - Changed some pickup positions.
    - Additional lighting.
    - Small displacement adjustments.
  8. Version A4b

    Maid of Heart
    - Fixed a small arithmetic error with potentially super disbalancing consequences.
    EDIT: This ended up causing the carts to get stuck at the points, oof.
  9. Version A4

    Maid of Heart
    - Carts now accelerate each time they pass a cart base.
    - Carts now change skin of cart base props and make a ding sound upon passing them.
    - Added more pickups.
    - Removed overhang that people were getting stuck on while riding the cart.
    - Swapped stump prop for the patch of the central medium health pack for a submerged barrel.
    - General prop position adjustments.
    - Displacement adjustments.
    - Adjusted clipping.
    - Changed names of capture points on HUD both to 'The Enemy's Payload'.
  10. Version A3

    Maid of Heart
    - Filled in gaps in track.
    - Made cart stop floating above track.
    - Widened platforms leading to spires and spires themselves.
    - Added more rocks in central spawn courtyard to remove access to sneaky shady spots.
    - Cleared up detail sprites clipping thru floors.
    - Extended rollforward zone slightly.
    - Slightly smoothed outcrop in spawn tunnels.
    - Moved spark particles to front of carts.
    - Added trigger_push to top of walls next to peak roofs.