Snowthistle B3

A tranquil icy ruin somewhere in the deep north.

  1. Version B3 - Last before deadline

    Maid of Heart
    - Added signs for speedup by checkpoints.
    - Added a custom poster as a lil signature.
    - Mentioned cart speedup in setup onscreen text.
    - Nobuilded under some foliage.
    - Added a rock under a bush by spawn to lessen potential of camping.
    - Messed around with a lotta prop lighting and lightmaps - I don't think anything can fix the ivy underneath the wood platforms. :/
  2. Version B2

    Maid of Heart
    - Changed rocks and cliffs to AsG_Alligator's mossy versions.
    - Roughed up tops of ruined walls with very small displacements.
    - Rimmed and retextured stairs.
    - Metal flooring in right spawn tunnel.
    - Changed bushes.
    - Thinned cables.
    - Lighting changes.
    - Blocklighted the spawnroom doors.
    - Made it foggier.
    - Attempts at optimisation.
    MegapiemanPHD thanked this.
  3. Version B1

    Maid of Heart
    - Artpass of playspace.
    - Lots of prop additions, changes and refinements.
    - Lighting + displacement adjustments.
    - Made the snow sparkly.
    - Moved cart spectator cameras up.
    - Repacked the map.

    Out of bounds areas, spawn tunnels + 3D skybox still not done.
    YOYOYO and MegapiemanPHD thanked this.
  4. Version A8

    Maid of Heart
    - Made losing team's cart set on fire when derailed - unfortunately at the moment this fire does not stay upright, so looks pretty odd when the cart is angled. I should hopefully be able to find a fix for this.
    - Nobuilded underneath most trees.
    - Changed prop patches.
    - Raised displacement by side entrances to mid so players don't have to jump.
    - Closed a displacement seam in the spawn tunnels.
    - Turned down bloom scale slightly.

    This may well be the last alpha version!
    MaroonMenace thanked this.
  5. Version A7

    Maid of Heart
    - Added logs with board ramps on lower level of mid.
    - Remade cart base structure.
    - Raised a ledge to allow for jumping onto the new cart base structure.
    - Efforts to hinder/block sightlines through geometry + prop changes/additions.
    - Symmetry corrections.
    - Changed ceiling texture within spawnrooms.
    - Repositioned some path_tracks.
  6. Version A6c

    Maid of Heart
    - Fixed spawnpoints to stop all players spawning at all points regardless of team.
    - Trying to get this version out as quick as I can, so I've neglected to build cubemaps - sorry!
  7. Version A6b

    Maid of Heart
    - Blocked a sightline I hadn't noticed.
  8. Version A6

    Maid of Heart
    - Textured spawnroom interiors.
    - New fences to block sightlines in spawn courtyards.
    - Fixed blu cart not registering red players blocking it - thank you 14bit!
    - Changed and added some pickups.
    - Extended balcony over log ramp to allow for placement of engineer buildings.
    - Additional debris props.
    - Increased cart speed cap significantly (244 to 595).
    - Added soundscapes.
    - Fixed some symmetry inconsistences.
    - Placed nobuild zone under tree behind cart base.
    - Moved around some overlays....
  9. Version A5

    Maid of Heart
    - Rebuild of majority of map at larger scale.
    - Quite a few layout + pickup + prop changes as a result.
    - Cart now starts faster to compensate for greater distances.
    - Redone displacements.
    - Redone spectator cams.
  10. Version A4c

    Maid of Heart
    - Fixed carts getting stuck upon reaching first point.
    - Slowed initial cart speed.
    - Slightly reduced respawn wave time.
    - Changed some pickup positions.
    - Additional lighting.
    - Small displacement adjustments.