PLR Snowthistle B3

A tranquil icy ruin somewhere in the deep north.

  1. Maid of Heart

    Maid of Heart L2: Junior Member

    Messages:
    64
    Positive Ratings:
    78
    Snowthistle - A tranquil icy ruin somewhere in the deep north.

    My entry to Major Contest #15, the Payload Checklist Contest!

    This is a Payload Race Circuit map, based off the prefab by 14bit. Both carts are on the same track circuit, and a team wins when their cart rams the back of the opposing team's cart. The carts speed up whenever they reach either team's base point.

    Name is up for change.

    [​IMG]

    Thanks to Timberghost_Paintball for some custom arctic textures!
    Thanks to EArkham for his Snowycoast asset pack!
    Thanks to Pear and Crash for the Overgrown prop pack!
    Thanks to AsG_Alligator for his Enclosure asset pack!
    Thanks to Acumen for some ivy props!
    Thanks to Dr Spud for some more ivy props!
    Thanks to Bapaul for the barbed wire models in Frontline!
    Uses algae overlays and the barrel fire particle effect from the Swamp pack!
    Uses cable textures from the Construction pack!
     
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    Last edited: Feb 22, 2019
  2. FloofCollie

    aa FloofCollie

    Messages:
    417
    Positive Ratings:
    323
    this looks lovely! Interesting shapes and heights which remind me of spyro, love the signs too - can't wait to play it!!
     
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  3. Maid of Heart

    Maid of Heart L2: Junior Member

    Messages:
    64
    Positive Ratings:
    78
    • Thanks Thanks x 1
  4. Maid of Heart

    Maid of Heart L2: Junior Member

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    Positive Ratings:
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    - Changed door sounds to stop them playing everywhere.
    - Clipping improvements and clipped off all towers.
    - Surrounded spike roof with trigger_pushes.
    - Efforts to cut various sightlines with prop changes etc.
    - Changed playerclips on cliff walls to blockbullets.
    - Changed lighting origin of treestumps under pickups.

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  5. Maid of Heart

    Maid of Heart L2: Junior Member

    Messages:
    64
    Positive Ratings:
    78
    - Moved all walls on mid out by 32 units, extended platforms to compensate.
    - Slowed down carts.
    - Added balcony overlooking log ramp.
    - Moved signs in spawns.
    - Added more pickups.
    - Added spectator cameras.
    - Shortened step out of window on outpost hut.
    - Added trigger_pushes to the tops of trees.
    - Made trigger_pushes actually work.
    - Raised towers on mid to better indicate clipping.
    - Changed and added some props to better indicate clipping and allow for new architecture.
    - Lighting changes.
    - Rotated entire map 90 degrees in Hammer.

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  6. Maid of Heart

    Maid of Heart L2: Junior Member

    Messages:
    64
    Positive Ratings:
    78
    - Changed cart props.
    - Changed fog colour.
    - Added snow piles to top of outside stump patches.
    - Slightly moved small health packs behind payload start locations.
    - Rotated some stump patches and trees to reduce symmetry of natural terrain.
    - Removed collisions from all light props with collisions.
    - Moved a tree that was clipping through a wall (it's still slightly clipping through the wall though :/ )
    - Changed some lighting.

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  7. Maid of Heart

    Maid of Heart L2: Junior Member

    Messages:
    64
    Positive Ratings:
    78
    - Filled in gaps in track.
    - Made cart stop floating above track.
    - Widened platforms leading to spires and spires themselves.
    - Added more rocks in central spawn courtyard to remove access to sneaky shady spots.
    - Cleared up detail sprites clipping thru floors.
    - Extended rollforward zone slightly.
    - Slightly smoothed outcrop in spawn tunnels.
    - Moved spark particles to front of carts.
    - Added trigger_push to top of walls next to peak roofs.

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  8. Maid of Heart

    Maid of Heart L2: Junior Member

    Messages:
    64
    Positive Ratings:
    78
    - Carts now accelerate each time they pass a cart base.
    - Carts now change skin of cart base props and make a ding sound upon passing them.
    - Added more pickups.
    - Removed overhang that people were getting stuck on while riding the cart.
    - Swapped stump prop for the patch of the central medium health pack for a submerged barrel.
    - General prop position adjustments.
    - Displacement adjustments.
    - Adjusted clipping.
    - Changed names of capture points on HUD both to 'The Enemy's Payload'.
    - Hopefully fixed the round sometimes not ending upon the carts colliding.

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  9. Wyvern

    aa Wyvern Certified TF2 Cartographer

    Messages:
    89
    Positive Ratings:
    72
    This map looks really interesting, maid! I think there are a few spots that sort of stood out to me, one of them being that steep ramp up onto that ledge. I realize that that’s probably in accordance with the 256 hu high rollback zone, but I really didn’t enjoy fighting against the opposing team with the high ground they have. I’d say keep it for now, but maybe add some more obvious flanks, as I don’t remember seeing many. I really like the detailing this map has, I’m obsessed with that frozen waterfall, lol. Despite that small flaw, I think this map is a contender for the top three. Keep working, maid! I like this one!
     
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  10. Maid of Heart

    Maid of Heart L2: Junior Member

    Messages:
    64
    Positive Ratings:
    78
    - Fixed a small arithmetic error with potentially super disbalancing consequences.
    EDIT: This ended up causing the carts to get stuck at the points, oof.

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    Last edited: Dec 27, 2018
  11. Maid of Heart

    Maid of Heart L2: Junior Member

    Messages:
    64
    Positive Ratings:
    78
    - Fixed carts getting stuck upon reaching first point.
    - Slowed initial cart speed.
    - Slightly reduced respawn wave time.
    - Changed some pickup positions.
    - Additional lighting.
    - Small displacement adjustments.

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  12. Maid of Heart

    Maid of Heart L2: Junior Member

    Messages:
    64
    Positive Ratings:
    78
    - Rebuild of majority of map at larger scale.
    - Quite a few layout + pickup + prop changes as a result.
    - Cart now starts faster to compensate for greater distances.
    - Redone displacements.
    - Redone spectator cams.

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  13. Maid of Heart

    Maid of Heart L2: Junior Member

    Messages:
    64
    Positive Ratings:
    78
    - Textured spawnroom interiors.
    - New fences to block sightlines in spawn courtyards.
    - Fixed blu cart not registering red players blocking it - thank you 14bit!
    - Changed and added some pickups.
    - Extended balcony over log ramp to allow for placement of engineer buildings.
    - Additional debris props.
    - Increased cart speed cap significantly (244 to 595).
    - Added soundscapes.
    - Fixed some symmetry inconsistences.
    - Placed nobuild zone under tree behind cart base.
    - Moved around some overlays.
    - Clipping improvements.
    - Some displacement changes.
    - Added some blocklights around the map to fix some weird lighting.
    - Some visleaf optimisation.

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  14. Maid of Heart

    Maid of Heart L2: Junior Member

    Messages:
    64
    Positive Ratings:
    78
  15. Maid of Heart

    Maid of Heart L2: Junior Member

    Messages:
    64
    Positive Ratings:
    78
    - Fixed spawnpoints to stop all players spawning at all points regardless of team.
    - Trying to get this version out as quick as I can, so I've neglected to build cubemaps - sorry!

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  16. Maid of Heart

    Maid of Heart L2: Junior Member

    Messages:
    64
    Positive Ratings:
    78
    - Added logs with board ramps on lower level of mid.
    - Remade cart base structure.
    - Raised a ledge to allow for jumping onto the new cart base structure.
    - Efforts to hinder/block sightlines through geometry + prop changes/additions.
    - Symmetry corrections.
    - Changed ceiling texture within spawnrooms.
    - Repositioned some path_tracks.

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  17. Maid of Heart

    Maid of Heart L2: Junior Member

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    Planning to bring the map to Beta stage after one or two more Alpha builds!
     
  18. Maid of Heart

    Maid of Heart L2: Junior Member

    Messages:
    64
    Positive Ratings:
    78
    - Made losing team's cart set on fire when derailed - unfortunately at the moment this fire does not stay upright, so looks pretty odd when the cart is angled. I should hopefully be able to find a fix for this.
    - Nobuilded underneath most trees.
    - Changed prop patches.
    - Raised displacement by side entrances to mid so players don't have to jump.
    - Closed a displacement seam in the spawn tunnels.
    - Turned down bloom scale slightly.

    This may well be the last alpha version!

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  19. Maid of Heart

    Maid of Heart L2: Junior Member

    Messages:
    64
    Positive Ratings:
    78
    - Artpass of playspace.
    - Lots of prop additions, changes and refinements.
    - Lighting + displacement adjustments.
    - Made the snow sparkly.
    - Moved cart spectator cameras up.
    - Repacked the map.

    Out of bounds areas, spawn tunnels + 3D skybox still not done.

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  20. RetroNuva10

    RetroNuva10 L1: Registered

    Messages:
    29
    Positive Ratings:
    8
    I love how this is starting to shape. Medieval maps have never gotten the limelight... Hoping to play it again soon!